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authorCampbell Barton <ideasman42@gmail.com>2012-10-05 09:11:10 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-10-05 09:11:10 +0400
commit6e65c7842bfd39ead047215d5391114911170b28 (patch)
tree17fdbe7b255b584a1413cbc59459e3786138e947 /source/blender/editors/physics/particle_edit.c
parent2ba295bcd11186f602d4b7c21ba7da661c58eab3 (diff)
replace ED_view3d_project_short_* with ED_view3d_project_int_*, when the result was converted to an int after.
also optimization for particle editmode key_test_depth() was projecting the screen coords, but all callers had already done this, so pass an arg.
Diffstat (limited to 'source/blender/editors/physics/particle_edit.c')
-rw-r--r--source/blender/editors/physics/particle_edit.c85
1 files changed, 41 insertions, 44 deletions
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index 6c1d2e651cb..b8ea4957ca0 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -398,44 +398,41 @@ static void PE_set_view3d_data(bContext *C, PEData *data)
/*************************** selection utilities *******************************/
-/* TODO, many of the callers to this function already have a 2d projection that
- * could be passed as an arg, save calling ED_view3d_project_short_global again. */
-static int key_test_depth(PEData *data, const float co[3])
+static int key_test_depth(PEData *data, const float co[3], int screen_co[2])
{
View3D *v3d= data->vc.v3d;
double ux, uy, uz;
float depth;
- short wco[3], x, y;
/* nothing to do */
if ((v3d->drawtype<=OB_WIRE) || (v3d->flag & V3D_ZBUF_SELECT)==0)
return 1;
-
- if (ED_view3d_project_short_global(data->vc.ar, co, wco,
- V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN) != V3D_PROJ_RET_SUCCESS)
+
+ /* used to calculate here but all callers have the screen_co already, so pass as arg */
+#if 0
+ if (ED_view3d_project_int_global(data->vc.ar, co, screen_co,
+ V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN) != V3D_PROJ_RET_SUCCESS)
{
return 0;
}
+#endif
gluProject(co[0], co[1], co[2], data->mats.modelview, data->mats.projection,
(GLint *)data->mats.viewport, &ux, &uy, &uz);
- x=wco[0];
- y=wco[1];
-
#if 0 /* works well but too slow on some systems [#23118] */
- x+= (short)data->vc.ar->winrct.xmin;
- y+= (short)data->vc.ar->winrct.ymin;
+ screen_co[0] += (short)data->vc.ar->winrct.xmin;
+ screen_co[1] += (short)data->vc.ar->winrct.ymin;
/* PE_set_view3d_data calls this. no need to call here */
/* view3d_validate_backbuf(&data->vc); */
- glReadPixels(x, y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &depth);
+ glReadPixels(screen_co[0], screen_co[1], 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &depth);
#else /* faster to use depths, these are calculated in PE_set_view3d_data */
{
ViewDepths *vd = data->vc.rv3d->depths;
assert(vd && vd->depths);
/* we know its not clipped */
- depth= vd->depths[y * vd->w + x];
+ depth = vd->depths[screen_co[1] * vd->w + screen_co[0]];
}
#endif
@@ -448,21 +445,21 @@ static int key_test_depth(PEData *data, const float co[3])
static int key_inside_circle(PEData *data, float rad, const float co[3], float *distance)
{
float dx, dy, dist;
- int sco[2];
+ int screen_co[2];
/* TODO, should this check V3D_PROJ_TEST_CLIP_BB too? */
- if (ED_view3d_project_int_global(data->vc.ar, co, sco, V3D_PROJ_TEST_CLIP_WIN) != V3D_PROJ_RET_SUCCESS) {
+ if (ED_view3d_project_int_global(data->vc.ar, co, screen_co, V3D_PROJ_TEST_CLIP_WIN) != V3D_PROJ_RET_SUCCESS) {
return 0;
}
- dx= data->mval[0] - sco[0];
- dy= data->mval[1] - sco[1];
+ dx= data->mval[0] - screen_co[0];
+ dy= data->mval[1] - screen_co[1];
dist= sqrt(dx*dx + dy*dy);
if (dist > rad)
return 0;
- if (key_test_depth(data, co)) {
+ if (key_test_depth(data, co, screen_co)) {
if (distance)
*distance=dist;
@@ -474,16 +471,16 @@ static int key_inside_circle(PEData *data, float rad, const float co[3], float *
static int key_inside_rect(PEData *data, const float co[3])
{
- int sco[2];
+ int screen_co[2];
- if (ED_view3d_project_int_global(data->vc.ar, co, sco, V3D_PROJ_TEST_CLIP_WIN) != V3D_PROJ_RET_SUCCESS) {
+ if (ED_view3d_project_int_global(data->vc.ar, co, screen_co, V3D_PROJ_TEST_CLIP_WIN) != V3D_PROJ_RET_SUCCESS) {
return 0;
}
- if (sco[0] > data->rect->xmin && sco[0] < data->rect->xmax &&
- sco[1] > data->rect->ymin && sco[1] < data->rect->ymax)
+ if (screen_co[0] > data->rect->xmin && screen_co[0] < data->rect->xmax &&
+ screen_co[1] > data->rect->ymin && screen_co[1] < data->rect->ymax)
{
- return key_test_depth(data, co);
+ return key_test_depth(data, co, screen_co);
}
return 0;
@@ -1647,7 +1644,7 @@ int PE_lasso_select(bContext *C, int mcords[][2], short moves, short extend, sho
ParticleSystemModifierData *psmd = psys_get_modifier(ob, psys);
POINT_P; KEY_K;
float co[3], mat[4][4]= MAT4_UNITY;
- int vertco[2];
+ int screen_co[2];
PEData data;
@@ -1668,9 +1665,9 @@ int PE_lasso_select(bContext *C, int mcords[][2], short moves, short extend, sho
LOOP_KEYS {
copy_v3_v3(co, key->co);
mul_m4_v3(mat, co);
- if ((ED_view3d_project_int_global(ar, co, vertco, V3D_PROJ_TEST_CLIP_WIN) == V3D_PROJ_RET_SUCCESS) &&
- BLI_lasso_is_point_inside(mcords, moves, vertco[0], vertco[1], IS_CLIPPED) &&
- key_test_depth(&data, co))
+ if ((ED_view3d_project_int_global(ar, co, screen_co, V3D_PROJ_TEST_CLIP_WIN) == V3D_PROJ_RET_SUCCESS) &&
+ BLI_lasso_is_point_inside(mcords, moves, screen_co[0], screen_co[1], IS_CLIPPED) &&
+ key_test_depth(&data, co, screen_co))
{
if (select && !(key->flag & PEK_SELECT)) {
key->flag |= PEK_SELECT;
@@ -1688,9 +1685,9 @@ int PE_lasso_select(bContext *C, int mcords[][2], short moves, short extend, sho
copy_v3_v3(co, key->co);
mul_m4_v3(mat, co);
- if ((ED_view3d_project_int_global(ar, co, vertco, V3D_PROJ_TEST_CLIP_WIN) == V3D_PROJ_RET_SUCCESS) &&
- BLI_lasso_is_point_inside(mcords, moves, vertco[0], vertco[1], IS_CLIPPED) &&
- key_test_depth(&data, co))
+ if ((ED_view3d_project_int_global(ar, co, screen_co, V3D_PROJ_TEST_CLIP_WIN) == V3D_PROJ_RET_SUCCESS) &&
+ BLI_lasso_is_point_inside(mcords, moves, screen_co[0], screen_co[1], IS_CLIPPED) &&
+ key_test_depth(&data, co, screen_co))
{
if (select && !(key->flag & PEK_SELECT)) {
key->flag |= PEK_SELECT;
@@ -2791,7 +2788,7 @@ static void brush_cut(PEData *data, int pa_index)
float rad2, cut_time= 1.0;
float x0, x1, v0, v1, o0, o1, xo0, xo1, d, dv;
int k, cut, keys= (int)pow(2.0, (double)pset->draw_step);
- int vertco[2];
+ int screen_co[2];
/* blunt scissors */
if (BLI_frand() > data->cutfac) return;
@@ -2800,15 +2797,15 @@ static void brush_cut(PEData *data, int pa_index)
if (edit->points[pa_index].flag & PEP_HIDE)
return;
- if (ED_view3d_project_int_global(ar, key->co, vertco, V3D_PROJ_TEST_NOP) != V3D_PROJ_RET_SUCCESS)
+ if (ED_view3d_project_int_global(ar, key->co, screen_co, V3D_PROJ_TEST_NOP) != V3D_PROJ_RET_SUCCESS)
return;
rad2= data->rad * data->rad;
cut=0;
- x0= (float)vertco[0];
- x1= (float)vertco[1];
+ x0 = (float)screen_co[0];
+ x1 = (float)screen_co[1];
o0= (float)data->mval[0];
o1= (float)data->mval[1];
@@ -2817,7 +2814,7 @@ static void brush_cut(PEData *data, int pa_index)
xo1= x1 - o1;
/* check if root is inside circle */
- if (xo0*xo0 + xo1*xo1 < rad2 && key_test_depth(data, key->co)) {
+ if (xo0*xo0 + xo1*xo1 < rad2 && key_test_depth(data, key->co, screen_co)) {
cut_time= -1.0f;
cut= 1;
}
@@ -2825,19 +2822,19 @@ static void brush_cut(PEData *data, int pa_index)
/* calculate path time closest to root that was inside the circle */
for (k=1, key++; k<=keys; k++, key++) {
- if ((ED_view3d_project_int_global(ar, key->co, vertco, V3D_PROJ_TEST_NOP) != V3D_PROJ_RET_SUCCESS) ||
- key_test_depth(data, key->co) == 0)
+ if ((ED_view3d_project_int_global(ar, key->co, screen_co, V3D_PROJ_TEST_NOP) != V3D_PROJ_RET_SUCCESS) ||
+ key_test_depth(data, key->co, screen_co) == 0)
{
- x0= (float)vertco[0];
- x1= (float)vertco[1];
+ x0 = (float)screen_co[0];
+ x1 = (float)screen_co[1];
xo0= x0 - o0;
xo1= x1 - o1;
continue;
}
- v0= (float)vertco[0] - x0;
- v1= (float)vertco[1] - x1;
+ v0 = (float)screen_co[0] - x0;
+ v1 = (float)screen_co[1] - x1;
dv= v0*v0 + v1*v1;
@@ -2862,8 +2859,8 @@ static void brush_cut(PEData *data, int pa_index)
}
}
- x0= (float)vertco[0];
- x1= (float)vertco[1];
+ x0 = (float)screen_co[0];
+ x1 = (float)screen_co[1];
xo0= x0 - o0;
xo1= x1 - o1;