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authorSergey Sharybin <sergey.vfx@gmail.com>2019-01-04 16:28:47 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2019-01-04 16:30:34 +0300
commit2c21e3e35f304afdc1a320fb8ccef91e0119dfc8 (patch)
treeb30f0ac06de3b2d9d9362191defd6920cb9f70b9 /source/blender/editors/physics/particle_edit.c
parent1753177ad8acfabbcc74c3d8e20fa874f2b97167 (diff)
Fix T60132: Convert hair particles to mesh
Needed to port operator to use evaluated particle system. But also changed interface to always show Convert button when draw type is set to Path (Hair particle system is forced to be draws as path). This avoid rather expensive lookup on every redraw, but will show Convert button for un-baked particle emitter. Probably, an acceptable compromise.
Diffstat (limited to 'source/blender/editors/physics/particle_edit.c')
-rw-r--r--source/blender/editors/physics/particle_edit.c19
1 files changed, 0 insertions, 19 deletions
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index 33ed3336355..e8afa1ae441 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -4650,25 +4650,6 @@ int PE_minmax(Scene *scene, ViewLayer *view_layer, float min[3], float max[3])
/************************ particle edit toggle operator ************************/
-static struct ParticleSystem *psys_eval_get(
- Depsgraph *depsgraph,
- Object *object,
- ParticleSystem *psys)
-{
- Object *object_eval = DEG_get_evaluated_object(depsgraph, object);
- if (object_eval == object) {
- return psys;
- }
- ParticleSystem *psys_eval = object_eval->particlesystem.first;
- while (psys_eval != NULL) {
- if (psys_eval->orig_psys == psys) {
- return psys_eval;
- }
- psys_eval = psys_eval->next;
- }
- return psys_eval;
-}
-
/* initialize needed data for bake edit */
void PE_create_particle_edit(
Depsgraph *depsgraph, Scene *scene, Object *ob, PointCache *cache, ParticleSystem *psys)