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authorCampbell Barton <campbell@blender.org>2022-03-17 06:37:20 +0300
committerCampbell Barton <campbell@blender.org>2022-03-17 06:37:20 +0300
commit1d88aeb95fc40771be7ef3a835af4206c845aa9b (patch)
treeac7108df46d7dcc7b6cebd206b0e3448f774f456 /source/blender/editors/physics/particle_edit.c
parentea0c86e961de20d4215824d5cfd239a1f4c4cc90 (diff)
View 3D: support for select passthrough when picking selected items
Currently this isn't used in the key-map, it will eventually allow the 3D viewports tweak tool to match the behavior of other editors that support tweaking a selection without first de-selecting all other elements.
Diffstat (limited to 'source/blender/editors/physics/particle_edit.c')
-rw-r--r--source/blender/editors/physics/particle_edit.c12
1 files changed, 9 insertions, 3 deletions
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index 73885ab2a78..4a639e227f7 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -1879,10 +1879,16 @@ bool PE_mouse_particles(bContext *C, const int mval[2], const struct SelectPick_
PTCacheEditKey *key;
bool changed = false;
- const bool found = pe_nearest_point_and_key(C, mval, &point, &key);
+ bool found = pe_nearest_point_and_key(C, mval, &point, &key);
- if ((params->sel_op == SEL_OP_SET) && (found || params->deselect_all)) {
- changed |= PE_deselect_all_visible_ex(edit);
+ if (params->sel_op == SEL_OP_SET) {
+ if ((found && params->select_passthrough) && (key->flag & PEK_SELECT)) {
+ found = false;
+ }
+ else if (found || params->deselect_all) {
+ /* Deselect everything. */
+ changed |= PE_deselect_all_visible_ex(edit);
+ }
}
if (found) {