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authorPhilipp Oeser <info@graphics-engineer.com>2020-01-31 15:02:20 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2020-02-12 21:03:28 +0300
commit80cecee5b7c81feb1e2a5e56cbfed66981124265 (patch)
tree500f6eba0722527d14fd1385fbf2b8b9b7c14429 /source/blender/editors/physics/particle_object.c
parent5527cd4ba0b1d5e5721708b0859b6483070f3b44 (diff)
Fix T68788: Particle Edit Mode Hair vertex doesn't follow vertex theme
color Selection and grooming only ever happens on hair keys (vertices), so makes sense to use that theme color. Sidenote: `CacheEditrPathsIterData` and `PTCacheEdit` have `sel_col` and `nosel_col`, these can go, will do in a separate commit. Maniphest Tasks: T68788 Differential Revision: https://developer.blender.org/D6725
Diffstat (limited to 'source/blender/editors/physics/particle_object.c')
-rw-r--r--source/blender/editors/physics/particle_object.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/physics/particle_object.c b/source/blender/editors/physics/particle_object.c
index 466b87755fe..c2407310e64 100644
--- a/source/blender/editors/physics/particle_object.c
+++ b/source/blender/editors/physics/particle_object.c
@@ -1037,7 +1037,8 @@ static void copy_particle_edit(Depsgraph *depsgraph,
}
update_world_cos(ob, edit);
- UI_GetThemeColor3ubv(TH_EDGE_SELECT, edit->sel_col);
+ /* These are unused and can be removed. */
+ UI_GetThemeColor3ubv(TH_VERTEX_SELECT, edit->sel_col);
UI_GetThemeColor3ubv(TH_WIRE, edit->nosel_col);
recalc_lengths(edit);