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authorHans Goudey <h.goudey@me.com>2022-09-07 08:06:31 +0300
committerHans Goudey <h.goudey@me.com>2022-09-07 08:06:31 +0300
commitbe038b844cb53bc228d3e98bfe09071560930cde (patch)
tree13de4a3fc3b49a8b2075a0413dc8261603fbc718 /source/blender/editors/physics/particle_object.c
parent20daaeffce4cf9bfe48ab7c84cb9e2b1d71d2c91 (diff)
Cleanup: Tweak naming for recently added mesh accessors
Use `verts` instead of `vertices` and `polys` instead of `polygons` in the API added in 05952aa94d33eeb50. This aligns better with existing naming where the shorter names are much more common.
Diffstat (limited to 'source/blender/editors/physics/particle_object.c')
-rw-r--r--source/blender/editors/physics/particle_object.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/physics/particle_object.c b/source/blender/editors/physics/particle_object.c
index a9fa325c341..f13b7519cd7 100644
--- a/source/blender/editors/physics/particle_object.c
+++ b/source/blender/editors/physics/particle_object.c
@@ -750,7 +750,7 @@ static bool remap_hair_emitter(Depsgraph *depsgraph,
BKE_mesh_tessface_ensure(mesh);
numverts = mesh->totvert;
- mvert = BKE_mesh_vertices_for_write(mesh);
+ mvert = BKE_mesh_verts_for_write(mesh);
/* convert to global coordinates */
for (int i = 0; i < numverts; i++) {