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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-05-25 22:44:33 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-05-26 00:20:20 +0300
commitc9f7a3b32a39aec2c7826f2ffa9939fd705e7237 (patch)
tree009def8c360ace12f15143bddad06f7ebef4ea16 /source/blender/editors/physics/particle_object.c
parent768706c6a58fe6b93f3534ca65d1912cbf066e68 (diff)
Fix T55207, fix T55208: hair not positioned correctly after subsurf.
The problem was that the particle system modifier was reading ob->derivedDeform during modifier stack evaluation. Due to the mesh -> DM conversion this was no longer set leading to wrong results. In fact we don't really need the deformed mesh, just the original mesh topology for face/poly index remapping. So the solution is to use that instead.
Diffstat (limited to 'source/blender/editors/physics/particle_object.c')
-rw-r--r--source/blender/editors/physics/particle_object.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/physics/particle_object.c b/source/blender/editors/physics/particle_object.c
index cb7c90a6c3d..55f518a2a8c 100644
--- a/source/blender/editors/physics/particle_object.c
+++ b/source/blender/editors/physics/particle_object.c
@@ -680,7 +680,7 @@ static bool remap_hair_emitter(
mesh = target_psmd->mesh_final;
}
else {
- mesh = target_psmd->mesh_deformed;
+ mesh = target_psmd->mesh_original;
}
target_mesh = target_psmd->mesh_final;
if (mesh == NULL) {