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author | Andrea Weikert <elubie@gmx.net> | 2012-10-22 23:45:16 +0400 |
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committer | Andrea Weikert <elubie@gmx.net> | 2012-10-22 23:45:16 +0400 |
commit | 05f147f12e879dcc640dc1014cd81dd0b0caca95 (patch) | |
tree | 3617daa944fc3f3b7e7d9e6bf136fd036eee8968 /source/blender/editors/physics/particle_object.c | |
parent | 7effd54d568f7615eb7083f5cf13ae7b2b71e164 (diff) |
fix: drivers on materials and texture don't update when rendering animation
* Added additional tag_main_idcode in BKE_scene_update_for_newframe similar to what was done previously in BKE_scene_update_tagged to fix #32017 (unlimited recursion issue for material updates) by Joshua Leung
* So issue wasn't the dependencies, but the material was already tagged (from previous drawing), so wouldn't be updated each frame.
Diffstat (limited to 'source/blender/editors/physics/particle_object.c')
0 files changed, 0 insertions, 0 deletions