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authorMatt Ebb <matt@mke3.net>2009-12-04 09:33:01 +0300
committerMatt Ebb <matt@mke3.net>2009-12-04 09:33:01 +0300
commite299798bbf71959b372fd12c0567bad3ed8c116a (patch)
treecd7359182f2656efde81f77babf1e682a03d2fc3 /source/blender/editors/physics/particle_object.c
parentd828062f1b4e14f1457978da57fda5be7d86e60a (diff)
Fix for [#20203] Linked objects - A few bugs
Did a lot of cleaning Object operator poll functions to check if the object's linked or not. For this, added the function ED_operator_object_active_editable() as opposed to ED_operator_object_active()
Diffstat (limited to 'source/blender/editors/physics/particle_object.c')
-rw-r--r--source/blender/editors/physics/particle_object.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/editors/physics/particle_object.c b/source/blender/editors/physics/particle_object.c
index ce740a53db8..f94835593c5 100644
--- a/source/blender/editors/physics/particle_object.c
+++ b/source/blender/editors/physics/particle_object.c
@@ -56,6 +56,7 @@
#include "WM_types.h"
#include "ED_particle.h"
+#include "ED_screen.h"
#include "physics_intern.h"
@@ -83,8 +84,9 @@ void OBJECT_OT_particle_system_add(wmOperatorType *ot)
ot->description="Add a particle system.";
/* api callbacks */
+ ot->poll= ED_operator_object_active_editable;
ot->exec= particle_system_add_exec;
-
+
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
@@ -120,6 +122,7 @@ void OBJECT_OT_particle_system_remove(wmOperatorType *ot)
ot->description="Remove the selected particle system.";
/* api callbacks */
+ ot->poll= ED_operator_object_active_editable;
ot->exec= particle_system_remove_exec;
/* flags */