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author | Campbell Barton <ideasman42@gmail.com> | 2012-10-27 14:42:28 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-10-27 14:42:28 +0400 |
commit | aeba4950c38ed7a93ddacca5a294bcc8bd6d291a (patch) | |
tree | ea71512be06d9ff0d4ecbdab623b0e5dac4eaecd /source/blender/editors/physics/physics_fluid.c | |
parent | 25f2439c47ef2de964b5571b70a6863c279ca530 (diff) |
style cleanup
Diffstat (limited to 'source/blender/editors/physics/physics_fluid.c')
-rw-r--r-- | source/blender/editors/physics/physics_fluid.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/physics/physics_fluid.c b/source/blender/editors/physics/physics_fluid.c index 122558997eb..4a313079ad0 100644 --- a/source/blender/editors/physics/physics_fluid.c +++ b/source/blender/editors/physics/physics_fluid.c @@ -402,7 +402,7 @@ static void fluid_init_all_channels(bContext *C, Object *UNUSED(fsDomain), Fluid } /* now we loop over the frames and fill the allocated channels with data */ - for (i=0; i<channels->length; i++) { + for (i=0; i < channels->length; i++) { FluidObject *fobj; float viscosity, gravity[3]; float timeAtFrame, time; |