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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-06 12:21:20 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-13 15:17:37 +0300
commita1e2415ed51e2da97e3b182f18f462345a02ce14 (patch)
tree59d54c64e1e19bde4aab0d79aa2a51a66dabc877 /source/blender/editors/physics/physics_fluid.c
parenteec5d3a8a8a26256fbae39d4f1fb01de6a648eea (diff)
Depsgraph: don't pass evaluation context to update functions.
The depsgraph now contains all the state needed to evaluate it. Differential Revision: https://developer.blender.org/D3147
Diffstat (limited to 'source/blender/editors/physics/physics_fluid.c')
-rw-r--r--source/blender/editors/physics/physics_fluid.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/physics/physics_fluid.c b/source/blender/editors/physics/physics_fluid.c
index 65ef3ad44d0..c0b2ae8ded4 100644
--- a/source/blender/editors/physics/physics_fluid.c
+++ b/source/blender/editors/physics/physics_fluid.c
@@ -409,7 +409,7 @@ static void fluid_init_all_channels(bContext *C, Object *UNUSED(fsDomain), Fluid
/* Modifying the global scene isn't nice, but we can do it in
* this part of the process before a threaded job is created */
scene->r.cfra = (int)eval_time;
- ED_update_for_newframe(CTX_data_main(C), scene, view_layer, depsgraph);
+ ED_update_for_newframe(CTX_data_main(C), depsgraph);
/* now scene data should be current according to animation system, so we fill the channels */
@@ -959,7 +959,7 @@ static int fluidsimBake(bContext *C, ReportList *reports, Object *fsDomain, shor
/* reset to original current frame */
scene->r.cfra = origFrame;
- ED_update_for_newframe(CTX_data_main(C), scene, view_layer, depsgraph);
+ ED_update_for_newframe(CTX_data_main(C), depsgraph);
/* ******** init domain object's matrix ******** */
copy_m4_m4(domainMat, fsDomain->obmat);