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authorDalai Felinto <dfelinto@gmail.com>2017-11-23 18:51:49 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-11-23 19:58:01 +0300
commitb79b8478ee3bb1b115c5d6b8bdb0cc74d5169955 (patch)
treed67b529dc95488186255631660d3251cfb5da5da /source/blender/editors/physics/physics_fluid.c
parent2f9df08aa8eaad1127f1b44aed518e1beaf91df7 (diff)
Cleanup: Rename ViewLayer *sl > ViewLayer *view_layer
Diffstat (limited to 'source/blender/editors/physics/physics_fluid.c')
-rw-r--r--source/blender/editors/physics/physics_fluid.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/editors/physics/physics_fluid.c b/source/blender/editors/physics/physics_fluid.c
index bfacd709c73..12e01228e1e 100644
--- a/source/blender/editors/physics/physics_fluid.c
+++ b/source/blender/editors/physics/physics_fluid.c
@@ -331,7 +331,7 @@ static void free_all_fluidobject_channels(ListBase *fobjects)
static void fluid_init_all_channels(bContext *C, Object *UNUSED(fsDomain), FluidsimSettings *domainSettings, FluidAnimChannels *channels, ListBase *fobjects)
{
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Depsgraph *depsgraph = CTX_data_depsgraph(C);
EvaluationContext eval_ctx;
Base *base;
@@ -350,7 +350,7 @@ static void fluid_init_all_channels(bContext *C, Object *UNUSED(fsDomain), Fluid
channels->DomainTime = MEM_callocN(length * (CHANNEL_FLOAT+1) * sizeof(float), "channel DomainTime");
/* allocate fluid objects */
- for (base = FIRSTBASE(sl); base; base = base->next) {
+ for (base = FIRSTBASE(view_layer); base; base = base->next) {
Object *ob = base->object;
FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
@@ -409,7 +409,7 @@ static void fluid_init_all_channels(bContext *C, Object *UNUSED(fsDomain), Fluid
/* Modifying the global scene isn't nice, but we can do it in
* this part of the process before a threaded job is created */
scene->r.cfra = (int)eval_time;
- ED_update_for_newframe(CTX_data_main(C), scene, sl, depsgraph);
+ ED_update_for_newframe(CTX_data_main(C), scene, view_layer, depsgraph);
/* now scene data should be current according to animation system, so we fill the channels */
@@ -580,14 +580,14 @@ static void export_fluid_objects(const bContext *C, ListBase *fobjects, Scene *s
}
}
-static int fluid_validate_scene(ReportList *reports, ViewLayer *sl, Object *fsDomain)
+static int fluid_validate_scene(ReportList *reports, ViewLayer *view_layer, Object *fsDomain)
{
Base *base;
Object *newdomain = NULL;
int channelObjCount = 0;
int fluidInputCount = 0;
- for (base = FIRSTBASE(sl); base; base = base->next) {
+ for (base = FIRSTBASE(view_layer); base; base = base->next) {
Object *ob = base->object;
FluidsimModifierData *fluidmdtmp = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
@@ -846,7 +846,7 @@ static void fluidsim_delete_until_lastframe(FluidsimSettings *fss, const char *r
static int fluidsimBake(bContext *C, ReportList *reports, Object *fsDomain, short do_job)
{
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Depsgraph *depsgraph = CTX_data_depsgraph(C);
int i;
FluidsimSettings *domainSettings;
@@ -894,7 +894,7 @@ static int fluidsimBake(bContext *C, ReportList *reports, Object *fsDomain, shor
}
/* check scene for sane object/modifier settings */
- if (!fluid_validate_scene(reports, sl, fsDomain)) {
+ if (!fluid_validate_scene(reports, view_layer, fsDomain)) {
fluidbake_free_data(channels, fobjects, fsset, fb);
return 0;
}
@@ -959,7 +959,7 @@ static int fluidsimBake(bContext *C, ReportList *reports, Object *fsDomain, shor
/* reset to original current frame */
scene->r.cfra = origFrame;
- ED_update_for_newframe(CTX_data_main(C), scene, sl, depsgraph);
+ ED_update_for_newframe(CTX_data_main(C), scene, view_layer, depsgraph);
/* ******** init domain object's matrix ******** */
copy_m4_m4(domainMat, fsDomain->obmat);