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author | Campbell Barton <ideasman42@gmail.com> | 2019-04-29 12:29:41 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-29 12:29:41 +0300 |
commit | c7f67d60fbe24df942bcde49aadf480ac6622e71 (patch) | |
tree | 10f6863146a0b2d56f2dcc06856d43fd321a37f7 /source/blender/editors/physics/physics_fluid.c | |
parent | 9bb47c512f748691a170891a74fffc0356af4800 (diff) |
Cleanup: comments (long lines) in editors
Diffstat (limited to 'source/blender/editors/physics/physics_fluid.c')
-rw-r--r-- | source/blender/editors/physics/physics_fluid.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/physics/physics_fluid.c b/source/blender/editors/physics/physics_fluid.c index 1ec0aeffa17..fd092eb4b78 100644 --- a/source/blender/editors/physics/physics_fluid.c +++ b/source/blender/editors/physics/physics_fluid.c @@ -434,7 +434,8 @@ static void fluid_init_all_channels(bContext *C, /* now scene data should be current according to animation system, so we fill the channels */ /* Domain time */ - // TODO: have option for not running sim, time mangling, in which case second case comes in handy + /* TODO: have option for not running sim, time mangling, + * in which case second case comes in handy. */ if (channels->DomainTime) { time = get_fluid_rate(domainSettings) * (float)channels->aniFrameTime; timeAtFrame = channels->timeAtFrame[i] + time; |