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authorLukas Tönne <lukas.toenne@gmail.com>2015-01-15 13:51:30 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2015-01-20 11:30:11 +0300
commit91b70d3c56cb863b9c6184a726b35d32e5f4480c (patch)
tree0e47bc6aeefee37eb152b1607f2c6879d6b14d83 /source/blender/editors/physics/physics_intern.h
parent8f9f55498e1341c9bda4ba61d4f4e8fa33c022d2 (diff)
New operator for copying (hair) particle systems from one object to
another, including edit data (grooming). This uses basically the same method as the existing connect/disconnect feature. The main difference is that it allows working with multiple objects and transferring the //particle/hair data// instead of the //mesh// data (which is what connect/disconnect expects). This is a much more realistic workflow when rigging, topology etc. changes and groomed hair has to be transferred to the changed model.
Diffstat (limited to 'source/blender/editors/physics/physics_intern.h')
-rw-r--r--source/blender/editors/physics/physics_intern.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/physics/physics_intern.h b/source/blender/editors/physics/physics_intern.h
index 705235a376e..666ed2397d2 100644
--- a/source/blender/editors/physics/physics_intern.h
+++ b/source/blender/editors/physics/physics_intern.h
@@ -72,6 +72,7 @@ void PARTICLE_OT_target_move_up(struct wmOperatorType *ot);
void PARTICLE_OT_target_move_down(struct wmOperatorType *ot);
void PARTICLE_OT_connect_hair(struct wmOperatorType *ot);
void PARTICLE_OT_disconnect_hair(struct wmOperatorType *ot);
+void PARTICLE_OT_copy_particle_systems(struct wmOperatorType *ot);
void PARTICLE_OT_dupliob_copy(struct wmOperatorType *ot);
void PARTICLE_OT_dupliob_remove(struct wmOperatorType *ot);