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authorJanne Karhu <jhkarh@gmail.com>2011-07-24 21:44:22 +0400
committerJanne Karhu <jhkarh@gmail.com>2011-07-24 21:44:22 +0400
commita22de3f73c28b86f481376d52fbcfd7bb8ee25f2 (patch)
treec209505a899446aa72debf73dbb3f14965beb5dc /source/blender/editors/physics/physics_intern.h
parent4ab7c6ae1a6d9867d30d5eb960aece38bb0233f7 (diff)
Effector calculations are now thread safe.
* where_is_object_time was called for every effector evaluation only to determine the object velocity in some rare cases. * Calculating the effector velocity is now done in the effector precalculation stage. * Removing this makes the code thread safe and also should give some nice performance boosts when simulating a lot of points. * Thanks to MiikaH for noticing this problem.
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