diff options
author | Miika Hamalainen <blender@miikah.org> | 2011-07-08 15:03:37 +0400 |
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committer | Miika Hamalainen <blender@miikah.org> | 2011-07-08 15:03:37 +0400 |
commit | f8f1cbd17f2b0c624d88ee7f7502e544472b4b6e (patch) | |
tree | 498fa319d91816109a7bd08f10ebfe7dc1c2c984 /source/blender/editors/physics/physics_intern.h | |
parent | 901f24716b70e961a28fabc5820ced0983b025e0 (diff) |
Dynamic Paint:
* Canvas and brush can be now enabled simultaneously. This way it's possible for two canvases to interact.
* Added basic anti-aliasing support for vertex surfaces.
* 3D-view color preview now works even when there's subsurf modifier after Dynamic Paint in modifier stack.
* Added a new brush option to use proximity from object center.
* Default surface frame range now use scene's start and end values.
* Improved ray checks for volume brushes.
* Added new "non-closed" option for volume brushes. This way it's possible to use planar meshes as "volume" brushes with predefined ray direction.
* New carrot branch splash image by CGEffex.
* Improved brush affection code.
* Lots of smaller improvements.
* Fixed: Weight paint didn't work with particles.
* Fixed: Point cache didn't work for non-wave surfaces anymore since last commit.
Diffstat (limited to 'source/blender/editors/physics/physics_intern.h')
-rw-r--r-- | source/blender/editors/physics/physics_intern.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/physics/physics_intern.h b/source/blender/editors/physics/physics_intern.h index 6f0c8fc7a0c..a0b9dde99c3 100644 --- a/source/blender/editors/physics/physics_intern.h +++ b/source/blender/editors/physics/physics_intern.h @@ -99,6 +99,7 @@ void FLUID_OT_bake(struct wmOperatorType *ot); void DPAINT_OT_bake(struct wmOperatorType *ot); void DPAINT_OT_surface_slot_add(struct wmOperatorType *ot); void DPAINT_OT_surface_slot_remove(struct wmOperatorType *ot); +void DPAINT_OT_type_toggle(struct wmOperatorType *ot); /* physics_pointcache.c */ void PTCACHE_OT_bake_all(struct wmOperatorType *ot); |