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authorMiika Hamalainen <blender@miikah.org>2011-06-16 14:41:00 +0400
committerMiika Hamalainen <blender@miikah.org>2011-06-16 14:41:00 +0400
commit3de22dec26606c2c526f7193db038fa5125f9b03 (patch)
treedd308dd2061a50b0f1bc2e63b6c05716f9bcab73 /source/blender/editors/physics/physics_intern.h
parent3b41ab432badf2d4598b798e0d0c6c9ece51172b (diff)
Dynamic Paint:
Committed changes from previous weeks, biggest changes are: * Canvas can now have multiple "surfaces" that each can have specific format, type and settings. * Renewed UI to support this new system. * Aside from old "image sequence" output format, Dynamic Paint can now work on vertex level as well. Currently vertex paint and displace are supported. * Integrated vertex level painting with Point Cache. * Added viewport preview for Point Cache surfaces. Due to massive amount of changes, old Dynamic Paint saves are no longer supported. Also some features are temporarily missing or may not work properly.
Diffstat (limited to 'source/blender/editors/physics/physics_intern.h')
-rw-r--r--source/blender/editors/physics/physics_intern.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/physics/physics_intern.h b/source/blender/editors/physics/physics_intern.h
index 22ae03e48df..6f0c8fc7a0c 100644
--- a/source/blender/editors/physics/physics_intern.h
+++ b/source/blender/editors/physics/physics_intern.h
@@ -97,6 +97,8 @@ void FLUID_OT_bake(struct wmOperatorType *ot);
/* dynamicpaint.c */
void DPAINT_OT_bake(struct wmOperatorType *ot);
+void DPAINT_OT_surface_slot_add(struct wmOperatorType *ot);
+void DPAINT_OT_surface_slot_remove(struct wmOperatorType *ot);
/* physics_pointcache.c */
void PTCACHE_OT_bake_all(struct wmOperatorType *ot);