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authorTon Roosendaal <ton@blender.org>2013-02-12 18:42:46 +0400
committerTon Roosendaal <ton@blender.org>2013-02-12 18:42:46 +0400
commit7dbce1930ab6a15d7e936e06f734b3fab6a5a56b (patch)
tree10918d9d46ade89db87df752acc9d290b75f3f00 /source/blender/editors/physics/rigidbody_constraint.c
parent08cf8865aa8d38f6e7a298ab02428cade19dc50f (diff)
Reports #34042 and #33749
Tweak for new option for Relative Bone parenting (which transforms child object based on rest pose, so you can change bones in editmode to define pivot) In the original commit it was made default, but that was too invisble for users. Now it's an option in the Make Parent menu to choose. Communicates a new feature better.
Diffstat (limited to 'source/blender/editors/physics/rigidbody_constraint.c')
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