diff options
author | Lukas Tönne <lukas.toenne@gmail.com> | 2014-06-01 17:54:58 +0400 |
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committer | Lukas Tönne <lukas.toenne@gmail.com> | 2014-06-01 17:58:24 +0400 |
commit | 7674ebf3407b4ac8dcf1ba88a9a240b619c13ae5 (patch) | |
tree | 2841b901b10227348314bb3a3586a60f88dfe3aa /source/blender/editors/physics/rigidbody_object.c | |
parent | 682b949d0fb0bc4f1bc70a400702893481a79537 (diff) |
Fix T40447: Creating Rigid Bodies is rejected for meshes without polys.
This check prevents using empty (no faces) meshes as rigid bodies.
While the idea makes sense, it also prevents using modifier-constructed
meshes, where faces are added only by the modifiers.
Further the check is very easy to circumvent, by removing faces after
making the rigid body, or by assigning a different mesh datablock
afterward.
Suggested by Fabian Emmes (@der_fab).
Diffstat (limited to 'source/blender/editors/physics/rigidbody_object.c')
-rw-r--r-- | source/blender/editors/physics/rigidbody_object.c | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/editors/physics/rigidbody_object.c b/source/blender/editors/physics/rigidbody_object.c index 7ba37bbb76b..b46d79fc82e 100644 --- a/source/blender/editors/physics/rigidbody_object.c +++ b/source/blender/editors/physics/rigidbody_object.c @@ -100,10 +100,6 @@ bool ED_rigidbody_object_add(Scene *scene, Object *ob, int type, ReportList *rep BKE_report(reports, RPT_ERROR, "Can't add Rigid Body to non mesh object"); return false; } - if (((Mesh *)ob->data)->totpoly == 0) { - BKE_report(reports, RPT_ERROR, "Can't create Rigid Body from mesh with no polygons"); - return false; - } /* Add rigid body world and group if they don't exist for convenience */ if (rbw == NULL) { |