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authorCampbell Barton <ideasman42@gmail.com>2013-03-22 00:15:39 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-03-22 00:15:39 +0400
commitfa1cd9ce9b841510588ff899c2fd8be5a7293ae0 (patch)
tree57e756272e22ff8ab381f8531ae1f68ea9267af7 /source/blender/editors/physics
parent21c55d5304f5e1093d0f8e96cec5bd1014b08c16 (diff)
python api: add functionality to remove vertex color layers.
note: that this intentionally removes check to exit vpaint mode when a vertex color layer is removed, since being in vertex-paint mode without a vertex color layer is supported. also minor change to drawing camera limits while picking from previous commit.
Diffstat (limited to 'source/blender/editors/physics')
-rw-r--r--source/blender/editors/physics/dynamicpaint_ops.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/physics/dynamicpaint_ops.c b/source/blender/editors/physics/dynamicpaint_ops.c
index 48316cfccb7..73d3c02c9f1 100644
--- a/source/blender/editors/physics/dynamicpaint_ops.c
+++ b/source/blender/editors/physics/dynamicpaint_ops.c
@@ -225,7 +225,7 @@ static int output_toggle_exec(bContext *C, wmOperator *op)
if (!exists)
ED_mesh_color_add(C, scene, ob, ob->data, name, 1);
else
- ED_mesh_color_remove_named(C, ob, ob->data, name);
+ ED_mesh_color_remove_named(ob->data, name);
}
/* Vertex Weight Layer */
else if (surface->type == MOD_DPAINT_SURFACE_T_WEIGHT) {