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author | Campbell Barton <ideasman42@gmail.com> | 2020-08-01 06:02:21 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-08-01 06:51:05 +0300 |
commit | 901ee66ea1cb4d60a93d4c92161e5c8e21e903bd (patch) | |
tree | ef832f3cc235bf84ccc509f777e4116cab722c24 /source/blender/editors/physics | |
parent | 006e850a84eb8b81b9a22f5c448732daa98f9a21 (diff) |
Cleanup: use term init instead of initialize/initialise
The abbreviation 'init' is brief, unambiguous and already used
in thousands of places, also initialize is often accidentally
written with British spelling.
Diffstat (limited to 'source/blender/editors/physics')
-rw-r--r-- | source/blender/editors/physics/particle_edit.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c index 749c6cd640e..82a1139c860 100644 --- a/source/blender/editors/physics/particle_edit.c +++ b/source/blender/editors/physics/particle_edit.c @@ -4346,7 +4346,7 @@ static int brush_add(const bContext *C, PEData *data, short number) } pa->size = 1.0f; - initialize_particle(&sim, pa); + init_particle(&sim, pa); reset_particle(&sim, pa, 0.0, 1.0); point->flag |= PEP_EDIT_RECALC; if (pe_x_mirror(ob)) { |