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author | Pablo Dobarro <pablodp606@gmail.com> | 2020-09-18 20:58:48 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2020-09-18 20:58:58 +0300 |
commit | 5502517c3c12086c111ae5477fae9c0d2eb8a84c (patch) | |
tree | 07a1978b5b81b5c1679a002111457acf73561a37 /source/blender/editors/physics | |
parent | 827dfd76dddec962e67825815931d4f2953c741b (diff) |
Unify all XYZ symmetry options using Mesh Symmetry
This adds XYZ symmetry as a property of meshes and updates all modes to
use the mesh symmetry by default to have a consistent tool behavior
between all modes and when switching objects.
Reviewed By: brecht, mano-wii, campbellbarton
Maniphest Tasks: T79785
Differential Revision: https://developer.blender.org/D8587
Diffstat (limited to 'source/blender/editors/physics')
-rw-r--r-- | source/blender/editors/physics/particle_edit.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c index 65d83b5a776..6ee038a9527 100644 --- a/source/blender/editors/physics/particle_edit.c +++ b/source/blender/editors/physics/particle_edit.c @@ -403,7 +403,7 @@ void PE_hide_keys_time(Scene *scene, PTCacheEdit *edit, float cfra) static int pe_x_mirror(Object *ob) { if (ob->type == OB_MESH) { - return (((Mesh *)ob->data)->editflag & ME_EDIT_MIRROR_X); + return (((Mesh *)ob->data)->symmetry & ME_SYMMETRY_X); } return 0; |