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author | Campbell Barton <ideasman42@gmail.com> | 2012-08-18 18:27:48 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-08-18 18:27:48 +0400 |
commit | e982e9b04f13be046d194643ed28aaedd6181f3b (patch) | |
tree | a03694787f7027eebd53d266b30912fd3f118cf9 /source/blender/editors/physics | |
parent | 47e313ec0cb367e3fcd8fa7aa8adeeb8a4580f13 (diff) |
fix [#32353] 'Focus'(center) applied on a rig should only take visible bones into account
Diffstat (limited to 'source/blender/editors/physics')
-rw-r--r-- | source/blender/editors/physics/particle_edit.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c index d6cf46363d3..72d2d67e081 100644 --- a/source/blender/editors/physics/particle_edit.c +++ b/source/blender/editors/physics/particle_edit.c @@ -4111,7 +4111,7 @@ int PE_minmax(Scene *scene, float min[3], float max[3]) } if (!ok) { - BKE_object_minmax(ob, min, max); + BKE_object_minmax(ob, min, max, TRUE); ok= 1; } |