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authorCampbell Barton <ideasman42@gmail.com>2012-08-18 18:27:48 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-08-18 18:27:48 +0400
commite982e9b04f13be046d194643ed28aaedd6181f3b (patch)
treea03694787f7027eebd53d266b30912fd3f118cf9 /source/blender/editors/physics
parent47e313ec0cb367e3fcd8fa7aa8adeeb8a4580f13 (diff)
fix [#32353] 'Focus'(center) applied on a rig should only take visible bones into account
Diffstat (limited to 'source/blender/editors/physics')
-rw-r--r--source/blender/editors/physics/particle_edit.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index d6cf46363d3..72d2d67e081 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -4111,7 +4111,7 @@ int PE_minmax(Scene *scene, float min[3], float max[3])
}
if (!ok) {
- BKE_object_minmax(ob, min, max);
+ BKE_object_minmax(ob, min, max, TRUE);
ok= 1;
}