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authorTon Roosendaal <ton@blender.org>2009-02-11 19:54:55 +0300
committerTon Roosendaal <ton@blender.org>2009-02-11 19:54:55 +0300
commit2e79e4e9751aa44da905fb0646d8b9b8b4f9d825 (patch)
treeca7ee580f9c3a6b31b5a0237c0136f5c089d6c5c /source/blender/editors/physics
parentf3c67b070fc6baa18cd84aee26170d8ac6ee98ab (diff)
2.5
Smaller jobs, all in one commit! - Moved object_do_update out of view3d drawing, into the event system (currently after notifiers). Depsgraph calls for setting update flags will have to keep track of each Screen's needs, so a UI showing only a Sequencer doesn't do objects. - Added button in "Properties region" in 3D window to set or disable 4-split, including the 3 options it has. (lock, box, clip) - Restored legacy code for UI, to make things work like bone rename, autocomplete. - Node editor now shows Curves widgets again - Bugfix: composite job increased Viewer user id count - Bugfix: Node editor, not "Enable nodes" still called a Job, which didn't do anything - Various code cleaning, unused vars and prototypes.
Diffstat (limited to 'source/blender/editors/physics')
-rw-r--r--source/blender/editors/physics/ed_fluidsim.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/physics/ed_fluidsim.c b/source/blender/editors/physics/ed_fluidsim.c
index 5f84989be54..215a72d6927 100644
--- a/source/blender/editors/physics/ed_fluidsim.c
+++ b/source/blender/editors/physics/ed_fluidsim.c
@@ -86,8 +86,8 @@
#include "BIF_gl.h"
-#include "ED_anim_api.h"
#include "ED_fluidsim.h"
+#include "ED_screen.h"
/* XXX */
/* from header info.c */