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authorCampbell Barton <ideasman42@gmail.com>2009-10-13 19:30:19 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-10-13 19:30:19 +0400
commitedfe78aec90a679a5e95ca479192f6f9ecab7ff0 (patch)
tree514c8a86b0beeb7814c81b411511f17be7e6d71b /source/blender/editors/physics
parentbdbae465190c99d5f9f4742f0c4cccc35fb8ea46 (diff)
Context operators for adjusting context values directly to avoid adding operators for adjusting single values which also need duplicate notifiers.
wm.context_set(path="scene.tool_settings.someattr", somevalue) wm.context_toggle(path="scene.tool_settings.somebool") wm.context_toggle_values(path="scene.tool_settings.some_enum", value_1="somevalue", value_2="othervalue") # switch between 2 values wm.context_cycle_enum(path="scene.tool_settings.some_enum", reverse=False) the path value is taken from the context so the full path is context.scene.tool_settings... This means in keymaps you can cycle draw modes, change PET- anything with rna access. If its not so nice to map keys to operators like wm.context_set we could use macro's to wrap it and have its own name Use this for PET and setting pivot options - Made userpref key shortcut Ctrl+Alt+U since its not used in 2.4x - added pivot_point_align (Alt+Comma) - added PET wasnt rna wrapped correctly.
Diffstat (limited to 'source/blender/editors/physics')
-rw-r--r--source/blender/editors/physics/particle_edit.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index e3f54158fbb..d4a180e2427 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -2908,7 +2908,7 @@ static void brush_add(PEData *data, short number)
ParticleSimulationData sim = {scene, ob, psys, psmd};
ParticleEditSettings *pset= PE_settings(scene);
int i, k, n= 0, totpart= psys->totpart;
- short mco[2];
+ float mco[2];
short dmx= 0, dmy= 0;
float co1[3], co2[3], min_d, imat[4][4];
float framestep, timestep= psys_get_timestep(&sim);