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authorJanne Karhu <jhkarh@gmail.com>2009-06-06 03:59:33 +0400
committerJanne Karhu <jhkarh@gmail.com>2009-06-06 03:59:33 +0400
commit880c43ad5a53203b64a6d6a51e239a4bfc6ed540 (patch)
tree69df05c490d6c8bc0e48bc9f2a6460bc8eeefc76 /source/blender/editors/physics
parent8cea65a3233b9663f53e52d0ec0c8ba780acb419 (diff)
First new particle code:
-Many things not yet working properly :) -Experimental new (hopefully more logical) categorization of buttons, feedback on this is very welcome. -Separate render & draw types, for example now there is actually a render option "halo" instead of all the different point draw types. -Particles get recalculated only from buttons that actually change something that has to be recalculated, for example changing visualization doesn't reset particles any more. -Boid physics buttons are still missing as I'm currently redoing the whole boids code. -Point caching is still very wip, so baking is not possible for example, but I added a few cache baking flags for rna that were/will be needed for particle buttons logic.
Diffstat (limited to 'source/blender/editors/physics')
-rw-r--r--source/blender/editors/physics/editparticle.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/physics/editparticle.c b/source/blender/editors/physics/editparticle.c
index 1c2b3c6b309..f60d5493058 100644
--- a/source/blender/editors/physics/editparticle.c
+++ b/source/blender/editors/physics/editparticle.c
@@ -3759,7 +3759,7 @@ static int set_editable_exec(bContext *C, wmOperator *op)
PE_free_particle_edit(psys);
psys->flag &= ~PSYS_EDITED;
- psys->recalc |= PSYS_RECALC_HAIR;
+ psys->recalc |= PSYS_RECALC_RESET;
DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
}