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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-04-02 12:38:55 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-04-02 12:38:55 +0300 |
commit | 62811c3ba17a96c41803c69a515f02531330e3a1 (patch) | |
tree | 4bd3019526656121ae2edc47fa88356c0caaec07 /source/blender/editors/physics | |
parent | 0a2e59a7269c573113449654c61bdf6656a3c430 (diff) |
Fix T63211: Can't move camera in viewport while realtime render mode on
The issue is that Eevee directly evaluates animation on a datablock which
is a part of active dependency graph.
This is a broken logic by design and requires a complete revamp to support
more real life cases when camera is parented to a camera rig, but it is
beyond of what i can do with a simple bugfix.
Diffstat (limited to 'source/blender/editors/physics')
0 files changed, 0 insertions, 0 deletions