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authorSergey Sharybin <sergey.vfx@gmail.com>2019-04-02 12:38:55 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2019-04-02 12:38:55 +0300
commit62811c3ba17a96c41803c69a515f02531330e3a1 (patch)
tree4bd3019526656121ae2edc47fa88356c0caaec07 /source/blender/editors/physics
parent0a2e59a7269c573113449654c61bdf6656a3c430 (diff)
Fix T63211: Can't move camera in viewport while realtime render mode on
The issue is that Eevee directly evaluates animation on a datablock which is a part of active dependency graph. This is a broken logic by design and requires a complete revamp to support more real life cases when camera is parented to a camera rig, but it is beyond of what i can do with a simple bugfix.
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