diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-07-03 16:08:40 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2021-07-03 17:43:40 +0300 |
commit | 9b89de2571b0c3fa2276b5c2ae589e0ec831d1f5 (patch) | |
tree | 63f1007a5262b4d6f1c1a96734c521d836eb6fc6 /source/blender/editors/physics | |
parent | 05f970847e12ce30e8c4c624677d94ae239ce2bc (diff) |
Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXX
Also use doxy style function reference `#` prefix chars when
referencing identifiers.
Diffstat (limited to 'source/blender/editors/physics')
-rw-r--r-- | source/blender/editors/physics/particle_edit.c | 6 | ||||
-rw-r--r-- | source/blender/editors/physics/particle_object.c | 5 |
2 files changed, 6 insertions, 5 deletions
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c index ef39641b5f6..f2bbd6d5084 100644 --- a/source/blender/editors/physics/particle_edit.c +++ b/source/blender/editors/physics/particle_edit.c @@ -300,7 +300,7 @@ static void pe_update_hair_particle_edit_pointers(PTCacheEdit *edit) /* always gets at least the first particlesystem even if PSYS_CURRENT flag is not set * - * note: this function runs on poll, therefore it can runs many times a second + * NOTE: this function runs on poll, therefore it can runs many times a second * keep it fast! */ static PTCacheEdit *pe_get_current(Depsgraph *depsgraph, Scene *scene, Object *ob, bool create) { @@ -631,7 +631,7 @@ static bool key_inside_circle(const PEData *data, float rad, const float co[3], float dx, dy, dist; int screen_co[2]; - /* TODO, should this check V3D_PROJ_TEST_CLIP_BB too? */ + /* TODO: should this check V3D_PROJ_TEST_CLIP_BB too? */ if (ED_view3d_project_int_global(data->vc.region, co, screen_co, V3D_PROJ_TEST_CLIP_WIN) != V3D_PROJ_RET_OK) { return 0; @@ -5444,7 +5444,7 @@ void ED_object_particle_edit_mode_enter_ex(Depsgraph *depsgraph, Scene *scene, O edit = PE_create_current(depsgraph, scene, ob); /* Mesh may have changed since last entering editmode. - * note, this may have run before if the edit data was just created, + * NOTE: this may have run before if the edit data was just created, * so could avoid this and speed up a little. */ if (edit && edit->psys) { /* Make sure pointer to the evaluated modifier data is up to date, diff --git a/source/blender/editors/physics/particle_object.c b/source/blender/editors/physics/particle_object.c index 6bcc9df16bf..387d10d538b 100644 --- a/source/blender/editors/physics/particle_object.c +++ b/source/blender/editors/physics/particle_object.c @@ -848,7 +848,8 @@ static bool remap_hair_emitter(Depsgraph *depsgraph, copy_m4_m4(imat, target_ob->obmat); } else { - /* note: using target_dm here, which is in target_ob object space and has full modifiers */ + /* NOTE: using target_dm here, which is in target_ob object space and has full modifiers. + */ psys_mat_hair_to_object(target_ob, target_mesh, target_psys->part->from, tpa, hairmat); invert_m4_m4(imat, hairmat); } @@ -1160,7 +1161,7 @@ static bool copy_particle_systems_to_object(const bContext *C, } MEM_freeN(tmp_psys); - /* note: do this after creating DM copies for all the particle system modifiers, + /* NOTE: do this after creating DM copies for all the particle system modifiers, * the remapping otherwise makes final_dm invalid! */ for (psys = psys_start, psys_from = PSYS_FROM_FIRST, i = 0; psys; |