diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-06-12 06:35:00 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-06-12 06:38:21 +0300 |
commit | 00c4f49a6d806094b2b5ef5e468b3d7114684537 (patch) | |
tree | 55cb9770aa05caa7d397a47624c9057aa5eaaaf5 /source/blender/editors/physics | |
parent | 5ccaef6d678c1714c5c2bb6581ba141f4d03876f (diff) |
Cleanup: indentation, long lines
Diffstat (limited to 'source/blender/editors/physics')
-rw-r--r-- | source/blender/editors/physics/dynamicpaint_ops.c | 36 | ||||
-rw-r--r-- | source/blender/editors/physics/physics_pointcache.c | 42 |
2 files changed, 39 insertions, 39 deletions
diff --git a/source/blender/editors/physics/dynamicpaint_ops.c b/source/blender/editors/physics/dynamicpaint_ops.c index 3d7a45843cc..edc3f6c784c 100644 --- a/source/blender/editors/physics/dynamicpaint_ops.c +++ b/source/blender/editors/physics/dynamicpaint_ops.c @@ -279,10 +279,10 @@ void DPAINT_OT_output_toggle(wmOperatorType *ot) /***************************** Image Sequence Baking ******************************/ typedef struct DynamicPaintBakeJob { - /* from wmJob */ - void *owner; - short *stop, *do_update; - float *progress; + /* from wmJob */ + void *owner; + short *stop, *do_update; + float *progress; struct Main *bmain; Scene *scene; @@ -297,13 +297,13 @@ typedef struct DynamicPaintBakeJob { static void dpaint_bake_free(void *customdata) { - DynamicPaintBakeJob *job = customdata; - MEM_freeN(job); + DynamicPaintBakeJob *job = customdata; + MEM_freeN(job); } static void dpaint_bake_endjob(void *customdata) { - DynamicPaintBakeJob *job = customdata; + DynamicPaintBakeJob *job = customdata; DynamicPaintCanvasSettings *canvas = job->canvas; canvas->flags &= ~MOD_DPAINT_BAKING; @@ -311,7 +311,7 @@ static void dpaint_bake_endjob(void *customdata) dynamicPaint_freeSurfaceData(job->surface); G.is_rendering = false; - BKE_spacedata_draw_locks(false); + BKE_spacedata_draw_locks(false); WM_set_locked_interface(G.main->wm.first, false); @@ -421,26 +421,26 @@ static void dynamicPaint_bakeImageSequence(DynamicPaintBakeJob *job) static void dpaint_bake_startjob(void *customdata, short *stop, short *do_update, float *progress) { - DynamicPaintBakeJob *job = customdata; + DynamicPaintBakeJob *job = customdata; - job->stop = stop; - job->do_update = do_update; - job->progress = progress; + job->stop = stop; + job->do_update = do_update; + job->progress = progress; job->start = PIL_check_seconds_timer(); job->success = 1; - G.is_break = false; /* reset BKE_blender_test_break*/ + G.is_break = false; /* reset BKE_blender_test_break*/ /* XXX annoying hack: needed to prevent data corruption when changing * scene frame in separate threads - */ - G.is_rendering = true; - BKE_spacedata_draw_locks(true); + */ + G.is_rendering = true; + BKE_spacedata_draw_locks(true); dynamicPaint_bakeImageSequence(job); - *do_update = true; - *stop = 0; + *do_update = true; + *stop = 0; } /* diff --git a/source/blender/editors/physics/physics_pointcache.c b/source/blender/editors/physics/physics_pointcache.c index e81aa584586..f36ebb3715e 100644 --- a/source/blender/editors/physics/physics_pointcache.c +++ b/source/blender/editors/physics/physics_pointcache.c @@ -99,45 +99,45 @@ static int ptcache_job_break(void *customdata) static void ptcache_job_update(void *customdata, float progress, int *cancel) { - PointCacheJob *job = customdata; + PointCacheJob *job = customdata; - if (ptcache_job_break(job)) { - *cancel = 1; - } + if (ptcache_job_break(job)) { + *cancel = 1; + } - *(job->do_update) = true; - *(job->progress) = progress; + *(job->do_update) = true; + *(job->progress) = progress; } static void ptcache_job_startjob(void *customdata, short *stop, short *do_update, float *progress) { - PointCacheJob *job = customdata; + PointCacheJob *job = customdata; - job->stop = stop; - job->do_update = do_update; - job->progress = progress; + job->stop = stop; + job->do_update = do_update; + job->progress = progress; - G.is_break = false; + G.is_break = false; - /* XXX annoying hack: needed to prevent data corruption when changing - * scene frame in separate threads - */ - G.is_rendering = true; - BKE_spacedata_draw_locks(true); + /* XXX annoying hack: needed to prevent data corruption when changing + * scene frame in separate threads + */ + G.is_rendering = true; + BKE_spacedata_draw_locks(true); BKE_ptcache_bake(job->baker); - *do_update = true; - *stop = 0; + *do_update = true; + *stop = 0; } static void ptcache_job_endjob(void *customdata) { - PointCacheJob *job = customdata; + PointCacheJob *job = customdata; Scene *scene = job->baker->scene; - G.is_rendering = false; - BKE_spacedata_draw_locks(false); + G.is_rendering = false; + BKE_spacedata_draw_locks(false); WM_set_locked_interface(G.main->wm.first, false); |