diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2016-05-24 17:48:10 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2016-05-24 17:48:10 +0300 |
commit | faec4309147988fbab7b7d7ec661f5130358d169 (patch) | |
tree | 0c839f8f88fe80f4a3762980adb5efe729ce1b44 /source/blender/editors/physics | |
parent | f85745b17bfe68673bf5f799e98c617d9471ddf1 (diff) | |
parent | e1dd83b399d46d81ea51f6c41725eec5c1a1db7a (diff) |
Merge branch 'master' into blender2.8
Conflicts:
intern/cycles/blender/blender_curves.cpp
source/blender/blenkernel/intern/dynamicpaint.c
source/blender/blenkernel/intern/particle.c
source/blender/blenloader/intern/versioning_270.c
source/blender/editors/physics/particle_edit.c
source/blender/editors/transform/transform_snap_object.c
source/blender/editors/util/undo.c
source/blender/makesrna/intern/rna_object_force.c
Diffstat (limited to 'source/blender/editors/physics')
-rw-r--r-- | source/blender/editors/physics/dynamicpaint_ops.c | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/source/blender/editors/physics/dynamicpaint_ops.c b/source/blender/editors/physics/dynamicpaint_ops.c index a5d2d2c8be7..3d7a45843cc 100644 --- a/source/blender/editors/physics/dynamicpaint_ops.c +++ b/source/blender/editors/physics/dynamicpaint_ops.c @@ -350,6 +350,9 @@ static void dynamicPaint_bakeImageSequence(DynamicPaintBakeJob *job) return; } + /* Show progress bar. */ + *(job->do_update) = true; + /* Set frame to start point (also inits modifier data) */ frame = surface->start_frame; orig_frame = scene->r.cfra; @@ -357,14 +360,15 @@ static void dynamicPaint_bakeImageSequence(DynamicPaintBakeJob *job) ED_update_for_newframe(job->bmain, scene, 1); /* Init surface */ - if (!dynamicPaint_createUVSurface(scene, surface)) { + if (!dynamicPaint_createUVSurface(scene, surface, job->progress, job->do_update)) { job->success = 0; return; } /* Loop through selected frames */ for (frame = surface->start_frame; frame <= surface->end_frame; frame++) { - float progress = (frame - surface->start_frame) / (float)frames; + /* The first 10% are for createUVSurface... */ + const float progress = 0.1f + 0.9f * (frame - surface->start_frame) / (float)frames; surface->current_frame = frame; /* If user requested stop, quit baking */ |