Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBastien Montagne <montagne29@wanadoo.fr>2016-05-24 17:48:10 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2016-05-24 17:48:10 +0300
commitfaec4309147988fbab7b7d7ec661f5130358d169 (patch)
tree0c839f8f88fe80f4a3762980adb5efe729ce1b44 /source/blender/editors/physics
parentf85745b17bfe68673bf5f799e98c617d9471ddf1 (diff)
parente1dd83b399d46d81ea51f6c41725eec5c1a1db7a (diff)
Merge branch 'master' into blender2.8
Conflicts: intern/cycles/blender/blender_curves.cpp source/blender/blenkernel/intern/dynamicpaint.c source/blender/blenkernel/intern/particle.c source/blender/blenloader/intern/versioning_270.c source/blender/editors/physics/particle_edit.c source/blender/editors/transform/transform_snap_object.c source/blender/editors/util/undo.c source/blender/makesrna/intern/rna_object_force.c
Diffstat (limited to 'source/blender/editors/physics')
-rw-r--r--source/blender/editors/physics/dynamicpaint_ops.c8
1 files changed, 6 insertions, 2 deletions
diff --git a/source/blender/editors/physics/dynamicpaint_ops.c b/source/blender/editors/physics/dynamicpaint_ops.c
index a5d2d2c8be7..3d7a45843cc 100644
--- a/source/blender/editors/physics/dynamicpaint_ops.c
+++ b/source/blender/editors/physics/dynamicpaint_ops.c
@@ -350,6 +350,9 @@ static void dynamicPaint_bakeImageSequence(DynamicPaintBakeJob *job)
return;
}
+ /* Show progress bar. */
+ *(job->do_update) = true;
+
/* Set frame to start point (also inits modifier data) */
frame = surface->start_frame;
orig_frame = scene->r.cfra;
@@ -357,14 +360,15 @@ static void dynamicPaint_bakeImageSequence(DynamicPaintBakeJob *job)
ED_update_for_newframe(job->bmain, scene, 1);
/* Init surface */
- if (!dynamicPaint_createUVSurface(scene, surface)) {
+ if (!dynamicPaint_createUVSurface(scene, surface, job->progress, job->do_update)) {
job->success = 0;
return;
}
/* Loop through selected frames */
for (frame = surface->start_frame; frame <= surface->end_frame; frame++) {
- float progress = (frame - surface->start_frame) / (float)frames;
+ /* The first 10% are for createUVSurface... */
+ const float progress = 0.1f + 0.9f * (frame - surface->start_frame) / (float)frames;
surface->current_frame = frame;
/* If user requested stop, quit baking */