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authorSergey Sharybin <sergey.vfx@gmail.com>2018-05-08 18:10:42 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-05-09 11:34:45 +0300
commitafdc5c148bc16191be612a0a7770ee167196c039 (patch)
tree01cb0d709d5526d689e5ff16d7fc898c2d76439f /source/blender/editors/physics
parent43c6ba9eeddc7fbe3875b73e4ae74920f4afd10b (diff)
Draw manager: Use utility function to get particle edit mode
Makes it more local where we have to do all the tricky checks.
Diffstat (limited to 'source/blender/editors/physics')
-rw-r--r--source/blender/editors/physics/particle_edit.c17
1 files changed, 17 insertions, 0 deletions
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index d343264c2c9..78ee8939de5 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -189,6 +189,23 @@ static float pe_brush_size_get(const Scene *UNUSED(scene), ParticleBrushData *br
return brush->size * U.pixelsize;
}
+PTCacheEdit *PE_get_current_from_psys(ParticleSystem *psys)
+{
+ if (psys->part && psys->part->type == PART_HAIR) {
+ if ((psys->flag & PSYS_HAIR_DYNAMICS) != 0 &&
+ (psys->pointcache->flag & PTCACHE_BAKED) != 0)
+ {
+ return psys->pointcache->edit;
+ }
+ else {
+ return psys->edit;
+ }
+ }
+ else if (psys->pointcache->flag & PTCACHE_BAKED) {
+ return psys->pointcache->edit;
+ }
+ return NULL;
+}
/* always gets at least the first particlesystem even if PSYS_CURRENT flag is not set
*