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authorJoshua Leung <aligorith@gmail.com>2011-06-30 05:07:03 +0400
committerJoshua Leung <aligorith@gmail.com>2011-06-30 05:07:03 +0400
commit97e4681217e896ed85331d627f94f81c4bd8d9c1 (patch)
treec1702b40f4f8626a4e1d42cb8f3820954ca4090b /source/blender/editors/physics
parent333e8257989610410d6ea7cea353e06ba638e4a7 (diff)
Some tweaks to naming of channels in animation editors - thanks Matt
* F-Curves no longer show the name of the datablock of the property they affect if this is an ID-block. For example, transform curves for a cube won't get the "... (Cube)" suffix anymore. In these cases, it's relatively clear that these belong to the parent datablock, so doing this should be fine (and reduces clutter). However, for non-id data (i.e. subsurf modifier settings) or bones, this info still gets shown. In these cases, there is some ambiguity. * "ActiveAct: <...>" is no longer shown for NLA action channels (i.e. just the name of the action gets shown). This should make it easier to see at a glance what action is being used.
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