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authorCampbell Barton <ideasman42@gmail.com>2012-01-30 01:59:47 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-01-30 01:59:47 +0400
commit2ea8a3b8cafb5ff7e88b08927fd8f5670ce5017e (patch)
treeefb6dc93c633ac5ba55ce846ffd426104293c476 /source/blender/editors/physics
parent870aa901120fc8db499f9bea3a9a86006ef4cc3a (diff)
remove CDDM_copy second argument, added CDDM_copy_from_tessface instead.
this function caused too many conflicts and in most cases was zero anyway.
Diffstat (limited to 'source/blender/editors/physics')
-rw-r--r--source/blender/editors/physics/particle_object.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/physics/particle_object.c b/source/blender/editors/physics/particle_object.c
index 5732f6419d1..da3f7e1f7c1 100644
--- a/source/blender/editors/physics/particle_object.c
+++ b/source/blender/editors/physics/particle_object.c
@@ -645,7 +645,7 @@ static void connect_hair(Scene *scene, Object *ob, ParticleSystem *psys)
if(psmd->dm->deformedOnly)
/* we don't want to mess up psmd->dm when converting to global coordinates below */
- dm= CDDM_copy(psmd->dm, 0);
+ dm= CDDM_copy(psmd->dm);
else
dm= mesh_get_derived_deform(scene, ob, CD_MASK_BAREMESH);