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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-05-21 15:37:42 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-05-21 15:37:42 +0400
commitc4ee1f265847db4fed34df05a32f4b0fa3612092 (patch)
tree75792db986f09f492eaa4576d12e90d0dc669ddd /source/blender/editors/physics
parentb11dc51974d48738b4e53c9c81971a045d73c5a6 (diff)
Fluid simulation manual number of threads option now doesn't set the number
of threads to the number of cores when the fluid is created. Rather it is now set to 0 which means "use the number of threads specified for the scene".
Diffstat (limited to 'source/blender/editors/physics')
-rw-r--r--source/blender/editors/physics/physics_fluid.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/physics/physics_fluid.c b/source/blender/editors/physics/physics_fluid.c
index 1de2f14dbc0..b2c780cfdbf 100644
--- a/source/blender/editors/physics/physics_fluid.c
+++ b/source/blender/editors/physics/physics_fluid.c
@@ -994,7 +994,7 @@ static int fluidsimBake(bContext *C, ReportList *reports, Object *fsDomain, shor
/* ******** export domain to elbeem ******** */
elbeemResetSettings(fsset);
fsset->version = 1;
- fsset->threads = domainSettings->threads;
+ fsset->threads = (domainSettings->threads == 0) ? BKE_scene_num_threads(scene) : domainSettings->threads;
// setup global settings
copy_v3_v3(fsset->geoStart, domainSettings->bbStart);
copy_v3_v3(fsset->geoSize, domainSettings->bbSize);