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authorSergey Sharybin <sergey.vfx@gmail.com>2019-07-15 16:27:22 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2019-07-15 16:54:27 +0300
commit914427afd5129954781cf4459067efeb6afa7d14 (patch)
tree4c538523b3629c1896760c45dddb31b2b5fd9f12 /source/blender/editors/physics
parent9db772fe9afea62657ccdfaeda0bff8700c490ef (diff)
Fix T66686: Crash on Particle Edit, then Render
Reviewers: brecht, zeddb Reviewed By: brecht Maniphest Tasks: T66686 Differential Revision: https://developer.blender.org/D5259
Diffstat (limited to 'source/blender/editors/physics')
-rw-r--r--source/blender/editors/physics/particle_edit.c7
1 files changed, 5 insertions, 2 deletions
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index 4a55cb6c5c6..4e6022cf18c 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -337,10 +337,13 @@ static PTCacheEdit *pe_get_current(Depsgraph *depsgraph, Scene *scene, Object *o
}
}
- if (edit) {
+ /* Don't consider inactive or render dependency graphs, since they might be evaluated for a
+ * different number of childrem. or have different pointer to evaluated particle system or
+ * modifier which will also cause troubles. */
+ if (edit && DEG_is_active(depsgraph)) {
edit->pid = *pid;
if (edit->flags & PT_CACHE_EDIT_UPDATE_PARTICLE_FROM_EVAL) {
- if (edit->psys != NULL) {
+ if (edit->psys != NULL && edit->psys_eval != NULL) {
psys_copy_particles(edit->psys, edit->psys_eval);
pe_update_hair_particle_edit_pointers(edit);
}