diff options
author | Campbell Barton <campbell@blender.org> | 2022-03-17 06:37:20 +0300 |
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committer | Campbell Barton <campbell@blender.org> | 2022-03-17 06:37:20 +0300 |
commit | 1d88aeb95fc40771be7ef3a835af4206c845aa9b (patch) | |
tree | ac7108df46d7dcc7b6cebd206b0e3448f774f456 /source/blender/editors/physics | |
parent | ea0c86e961de20d4215824d5cfd239a1f4c4cc90 (diff) |
View 3D: support for select passthrough when picking selected items
Currently this isn't used in the key-map, it will eventually
allow the 3D viewports tweak tool to match the behavior of other
editors that support tweaking a selection without first de-selecting
all other elements.
Diffstat (limited to 'source/blender/editors/physics')
-rw-r--r-- | source/blender/editors/physics/particle_edit.c | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c index 73885ab2a78..4a639e227f7 100644 --- a/source/blender/editors/physics/particle_edit.c +++ b/source/blender/editors/physics/particle_edit.c @@ -1879,10 +1879,16 @@ bool PE_mouse_particles(bContext *C, const int mval[2], const struct SelectPick_ PTCacheEditKey *key; bool changed = false; - const bool found = pe_nearest_point_and_key(C, mval, &point, &key); + bool found = pe_nearest_point_and_key(C, mval, &point, &key); - if ((params->sel_op == SEL_OP_SET) && (found || params->deselect_all)) { - changed |= PE_deselect_all_visible_ex(edit); + if (params->sel_op == SEL_OP_SET) { + if ((found && params->select_passthrough) && (key->flag & PEK_SELECT)) { + found = false; + } + else if (found || params->deselect_all) { + /* Deselect everything. */ + changed |= PE_deselect_all_visible_ex(edit); + } } if (found) { |