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authorPablo Dobarro <pablodp606@gmail.com>2020-09-18 20:58:48 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-09-18 20:58:58 +0300
commit5502517c3c12086c111ae5477fae9c0d2eb8a84c (patch)
tree07a1978b5b81b5c1679a002111457acf73561a37 /source/blender/editors/physics
parent827dfd76dddec962e67825815931d4f2953c741b (diff)
Unify all XYZ symmetry options using Mesh Symmetry
This adds XYZ symmetry as a property of meshes and updates all modes to use the mesh symmetry by default to have a consistent tool behavior between all modes and when switching objects. Reviewed By: brecht, mano-wii, campbellbarton Maniphest Tasks: T79785 Differential Revision: https://developer.blender.org/D8587
Diffstat (limited to 'source/blender/editors/physics')
-rw-r--r--source/blender/editors/physics/particle_edit.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index 65d83b5a776..6ee038a9527 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -403,7 +403,7 @@ void PE_hide_keys_time(Scene *scene, PTCacheEdit *edit, float cfra)
static int pe_x_mirror(Object *ob)
{
if (ob->type == OB_MESH) {
- return (((Mesh *)ob->data)->editflag & ME_EDIT_MIRROR_X);
+ return (((Mesh *)ob->data)->symmetry & ME_SYMMETRY_X);
}
return 0;