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authorCampbell Barton <ideasman42@gmail.com>2020-08-01 06:02:21 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-08-01 06:51:05 +0300
commit901ee66ea1cb4d60a93d4c92161e5c8e21e903bd (patch)
treeef832f3cc235bf84ccc509f777e4116cab722c24 /source/blender/editors/physics
parent006e850a84eb8b81b9a22f5c448732daa98f9a21 (diff)
Cleanup: use term init instead of initialize/initialise
The abbreviation 'init' is brief, unambiguous and already used in thousands of places, also initialize is often accidentally written with British spelling.
Diffstat (limited to 'source/blender/editors/physics')
-rw-r--r--source/blender/editors/physics/particle_edit.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index 749c6cd640e..82a1139c860 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -4346,7 +4346,7 @@ static int brush_add(const bContext *C, PEData *data, short number)
}
pa->size = 1.0f;
- initialize_particle(&sim, pa);
+ init_particle(&sim, pa);
reset_particle(&sim, pa, 0.0, 1.0);
point->flag |= PEP_EDIT_RECALC;
if (pe_x_mirror(ob)) {