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authorCampbell Barton <ideasman42@gmail.com>2019-09-30 10:06:28 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-09-30 10:07:05 +0300
commita6a0a091978d09ffa85306dcabb671370a5bb322 (patch)
treee343981ae43d5b8a590b35d8d2314ae54cc5870a /source/blender/editors/physics
parent04133ee863b43d1a595ce049685c6a2347ffd3ad (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/editors/physics')
-rw-r--r--source/blender/editors/physics/particle_edit.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index f0b5b5a7e54..19402316882 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -1597,7 +1597,7 @@ void PE_update_object(Depsgraph *depsgraph, Scene *scene, Object *ob, int usefla
/* Only do this for emitter particles because drawing PE_FADE_TIME is not respected in 2.8 yet
* and flagging with PEK_HIDE will prevent selection. This might get restored once this is
- * supported in drawing (but doesnt make much sense for hair anyways). */
+ * supported in drawing (but doesn't make much sense for hair anyways). */
if (edit->psys->part->type == PART_EMITTER) {
PE_hide_keys_time(scene, edit, CFRA);
}