diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-06-01 05:49:20 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-06-01 05:49:53 +0300 |
commit | f71cf996165a81030a92e3e26610bf2e6fa2fc44 (patch) | |
tree | ba683e74b592256d06f80ca69f181d0e8f95adcd /source/blender/editors/physics | |
parent | c145cb799897d7db89b1c75dc46fb71c33abfe00 (diff) |
GPU: add 2D projection function
When projecting into screen space Z value isn't always needed.
Add 2D projection functions, renaming them to avoid accidents
happening again.
- Add GPU_matrix_project_2fv
- Add ED_view3d_project_v2
- Rename ED_view3d_project to ED_view3d_project_v3
- Use the 2D versions of these functions when the Z value isn't used.
Diffstat (limited to 'source/blender/editors/physics')
-rw-r--r-- | source/blender/editors/physics/particle_edit.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c index 5b545784e5b..97994b65f40 100644 --- a/source/blender/editors/physics/particle_edit.c +++ b/source/blender/editors/physics/particle_edit.c @@ -609,7 +609,7 @@ static bool key_test_depth(const PEData *data, const float co[3], const int scre } float win[3]; - ED_view3d_project(data->vc.region, co, win); + ED_view3d_project_v3(data->vc.region, co, win); if (win[2] - 0.00001f > depth) { return 0; |