diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-01-29 13:59:17 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-01-31 14:04:57 +0300 |
commit | 83f8f44791374dd051728e44d89fbdeee15c60aa (patch) | |
tree | addcd6991adfcf578bec05b022875c98509deda9 /source/blender/editors/physics | |
parent | 7400aa7e595063510ce9f29fa1b02ebd3f9296e2 (diff) |
Fix T59495, T59992, T59904, T59178, T60598: broken keyframed value editing.
This removes a bunch of animation/driver evaluations and recalc flags that
should be redundant in the new depsgraph, and were incorrectly affecting
the evaluated scene in a permanent way.
Still two cases that could be removed if the depsgraph is improved, in
BKE_object_handle_data_update and BKE_cachefile_update_frame.
For physics subframe interpolation there are also still calls to
BKE_object_where_is_calc that should ideally be removed as well, though
they are not known to cause keyframing bugs.
Differential Revision: https://developer.blender.org/D4274
Diffstat (limited to 'source/blender/editors/physics')
-rw-r--r-- | source/blender/editors/physics/physics_fluid.c | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/source/blender/editors/physics/physics_fluid.c b/source/blender/editors/physics/physics_fluid.c index 96d67398b2b..b864d9a2c52 100644 --- a/source/blender/editors/physics/physics_fluid.c +++ b/source/blender/editors/physics/physics_fluid.c @@ -399,13 +399,6 @@ static void fluid_init_all_channels(bContext *C, Object *UNUSED(fsDomain), Fluid eval_time = domainSettings->bakeStart + i; - /* XXX: This can't be used due to an anim sys optimization that ignores recalc object animation, - * leaving it for the depgraph (this ignores object animation such as modifier properties though... :/ ) - * --> BKE_animsys_evaluate_all_animation(CTX_data_main(C), eval_time); - * This doesn't work with drivers: - * --> BKE_animsys_evaluate_animdata(&fsDomain->id, fsDomain->adt, eval_time, ADT_RECALC_ALL); - */ - /* Modifying the global scene isn't nice, but we can do it in * this part of the process before a threaded job is created */ scene->r.cfra = (int)eval_time; |