diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2016-07-06 15:11:01 +0300 |
---|---|---|
committer | Bastien Montagne <montagne29@wanadoo.fr> | 2016-07-06 15:11:01 +0300 |
commit | d2312602125a452e6562a76ab91779943c67396d (patch) | |
tree | da74fa2bce05d94d6bc800021d837b494e6936d7 /source/blender/editors/physics | |
parent | b98b331d04fe3a335cc0656809b4b09196507500 (diff) |
Replace of (id->lib != NULL) check by meaningful macro.
Idea is to replace hard-to-track (id->lib != NULL) 'is linked datablock' check everywhere in Blender
by a macro doing the same thing. This will allow to easily spot those checks in future, and more importantly,
to easily change it (see work done in asset-engine branch).
Note: did not touch to readfile.c, since there most of the time 'id->lib' check actually concerns the pointer,
and not a check whether ID is linked or not. Will have a closer look at it later.
Reviewers: campbellbarton, brecht, sergey
Differential Revision: https://developer.blender.org/D2082
Diffstat (limited to 'source/blender/editors/physics')
-rw-r--r-- | source/blender/editors/physics/particle_edit.c | 2 | ||||
-rw-r--r-- | source/blender/editors/physics/particle_object.c | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c index 30c102b70c5..e22a145b3a6 100644 --- a/source/blender/editors/physics/particle_edit.c +++ b/source/blender/editors/physics/particle_edit.c @@ -4693,7 +4693,7 @@ static int particle_edit_toggle_poll(bContext *C) if (ob == NULL || ob->type != OB_MESH) return 0; - if (!ob->data || ((ID *)ob->data)->lib) + if (!ob->data || ID_IS_LINKED_DATABLOCK(ob->data)) return 0; if (CTX_data_edit_object(C)) return 0; diff --git a/source/blender/editors/physics/particle_object.c b/source/blender/editors/physics/particle_object.c index 1297133e1a2..d6c89b9c7a5 100644 --- a/source/blender/editors/physics/particle_object.c +++ b/source/blender/editors/physics/particle_object.c @@ -974,7 +974,7 @@ static void remove_particle_systems_from_object(Object *ob_to) if (ob_to->type != OB_MESH) return; - if (!ob_to->data || ((ID *)ob_to->data)->lib) + if (!ob_to->data || ID_IS_LINKED_DATABLOCK(ob_to->data)) return; for (md = ob_to->modifiers.first; md; md = md_next) { @@ -1004,7 +1004,7 @@ static bool copy_particle_systems_to_object(Scene *scene, Object *ob_from, Parti if (ob_to->type != OB_MESH) return false; - if (!ob_to->data || ((ID *)ob_to->data)->lib) + if (!ob_to->data || ID_IS_LINKED_DATABLOCK(ob_to->data)) return false; /* For remapping we need a valid DM. |