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authorLukas Tönne <lukas.toenne@gmail.com>2016-04-28 18:33:19 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2016-04-28 18:33:19 +0300
commit1f723603c882e6d79ab69bea6e5c034ae21a6ce7 (patch)
tree098b0133beea06c460c3e9e92010bc669d151e5d /source/blender/editors/physics
parent3632c4997f5019d2a519996d9e216d474aa05d3b (diff)
parenta48d7407986d04492107a2ef16d0ff6f0d012c45 (diff)
Merge branch 'master' into temp_remove_particlestemp_remove_particles
Diffstat (limited to 'source/blender/editors/physics')
-rw-r--r--source/blender/editors/physics/dynamicpaint_ops.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/editors/physics/dynamicpaint_ops.c b/source/blender/editors/physics/dynamicpaint_ops.c
index 7cc17e4bfea..a5d2d2c8be7 100644
--- a/source/blender/editors/physics/dynamicpaint_ops.c
+++ b/source/blender/editors/physics/dynamicpaint_ops.c
@@ -39,7 +39,6 @@
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
-#include "BKE_blender.h"
#include "BKE_context.h"
#include "BKE_deform.h"
#include "BKE_object_deform.h"
@@ -426,7 +425,7 @@ static void dpaint_bake_startjob(void *customdata, short *stop, short *do_update
job->start = PIL_check_seconds_timer();
job->success = 1;
- G.is_break = false; /* reset blender_test_break*/
+ G.is_break = false; /* reset BKE_blender_test_break*/
/* XXX annoying hack: needed to prevent data corruption when changing
* scene frame in separate threads