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authorCampbell Barton <ideasman42@gmail.com>2010-11-02 12:34:32 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-11-02 12:34:32 +0300
commitf130d4c0a7d1b174454e423f3cdf753e12a09dce (patch)
tree4b99f0e763179b8cd37e5ed0bdf5cb7d19906975 /source/blender/editors/physics
parentca3ade6ac483a529cf895610c7d2c1b5c351fb1a (diff)
bugfix [#24455] Scene is left at last rendered frame from rendering an animation
Diffstat (limited to 'source/blender/editors/physics')
-rw-r--r--source/blender/editors/physics/physics_fluid.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/physics/physics_fluid.c b/source/blender/editors/physics/physics_fluid.c
index b1c373e7a91..adf5d00355e 100644
--- a/source/blender/editors/physics/physics_fluid.c
+++ b/source/blender/editors/physics/physics_fluid.c
@@ -420,7 +420,7 @@ static void fluid_init_all_channels(bContext *C, Object *UNUSED(fsDomain), Fluid
/* Modifying the global scene isn't nice, but we can do it in
* this part of the process before a threaded job is created */
scene->r.cfra = (int)eval_time;
- ED_update_for_newframe(C, 1);
+ ED_update_for_newframe(CTX_data_main(C), scene, CTX_wm_screen(C), 1);
/* now scene data should be current according to animation system, so we fill the channels */
@@ -910,7 +910,7 @@ int fluidsimBake(bContext *C, ReportList *reports, Object *fsDomain)
/* reset to original current frame */
scene->r.cfra = origFrame;
- ED_update_for_newframe(C, 1);
+ ED_update_for_newframe(CTX_data_main(C), scene, CTX_wm_screen(C), 1);
/* ---- XXX: No Time animation curve for now, leaving this code here for reference