Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorTon Roosendaal <ton@blender.org>2009-01-20 14:09:26 +0300
committerTon Roosendaal <ton@blender.org>2009-01-20 14:09:26 +0300
commite20e4a7afd081384b4b9e8359de6b51312ba8192 (patch)
tree028abe7ecc6395d2ef1b47ff5d6fbfa83187da77 /source/blender/editors/preview
parent8c479bc9332bcb4a3b6b0e47346287f491532729 (diff)
2.5
- Previewrender code back, commented out a lot of bad cruft, nothing works or is linked even! - Added NC_GROUP notifier type, used in editgroup.c and listened to in 3dview and outliner
Diffstat (limited to 'source/blender/editors/preview')
-rw-r--r--source/blender/editors/preview/previewrender.c962
-rw-r--r--source/blender/editors/preview/previewrender_intern.h69
2 files changed, 1031 insertions, 0 deletions
diff --git a/source/blender/editors/preview/previewrender.c b/source/blender/editors/preview/previewrender.c
new file mode 100644
index 00000000000..c36035a3da8
--- /dev/null
+++ b/source/blender/editors/preview/previewrender.c
@@ -0,0 +1,962 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/* global includes */
+
+#include <stdlib.h>
+#include <math.h>
+#include <string.h>
+
+#ifndef WIN32
+#include <unistd.h>
+#else
+#include <io.h>
+#endif
+#include "MEM_guardedalloc.h"
+
+#include "BLO_readfile.h"
+
+#include "BLI_arithb.h"
+#include "BLI_blenlib.h"
+
+#include "DNA_texture_types.h"
+#include "DNA_world_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_image_types.h"
+#include "DNA_material_types.h"
+#include "DNA_node_types.h"
+#include "DNA_object_types.h"
+#include "DNA_lamp_types.h"
+#include "DNA_space_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+
+#include "BKE_context.h"
+#include "BKE_depsgraph.h"
+#include "BKE_global.h"
+#include "BKE_image.h"
+#include "BKE_icons.h"
+#include "BKE_library.h"
+#include "BKE_main.h"
+#include "BKE_texture.h"
+#include "BKE_material.h"
+#include "BKE_node.h"
+#include "BKE_world.h"
+#include "BKE_texture.h"
+#include "BKE_utildefines.h"
+
+#include "IMB_imbuf.h"
+#include "IMB_imbuf_types.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+
+#include "PIL_time.h"
+
+#include "RE_pipeline.h"
+
+#include "GPU_material.h"
+
+#include "ED_anim_api.h"
+#include "ED_view3d.h"
+
+#include "UI_interface.h"
+
+#include "previewrender_intern.h"
+
+#define PR_XMIN 10
+#define PR_YMIN 5
+#define PR_XMAX 200
+#define PR_YMAX 195
+
+/* XXX */
+static int qtest() {return 0;}
+/* XXX */
+
+static void set_previewrect(ScrArea *sa, RenderInfo *ri)
+{
+ ARegion *ar= NULL; // XXX
+ rctf viewplane;
+
+ BLI_init_rctf(&viewplane, PR_XMIN, PR_XMAX, PR_YMIN, PR_YMAX);
+
+// ui_graphics_to_window_rct(ar->win, &viewplane, &ri->disprect);
+
+ /* correction for gla draw */
+ BLI_translate_rcti(&ri->disprect, -ar->winrct.xmin, -ar->winrct.ymin);
+
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+
+ glaDefine2DArea(&ar->winrct);
+
+ ri->pr_rectx= (ri->disprect.xmax-ri->disprect.xmin);
+ ri->pr_recty= (ri->disprect.ymax-ri->disprect.ymin);
+}
+
+static void end_previewrect(ARegion *ar)
+{
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+
+ // restore viewport / scissor which was set by glaDefine2DArea
+ glViewport(ar->winrct.xmin, ar->winrct.ymin, ar->winx, ar->winy);
+ glScissor(ar->winrct.xmin, ar->winrct.ymin, ar->winx, ar->winy);
+
+}
+
+/* unused now */
+void draw_tex_crop(Tex *tex)
+{
+ rcti rct;
+ int ret= 0;
+
+ if(tex==0) return;
+
+ if(tex->type==TEX_IMAGE) {
+ if(tex->cropxmin==0.0f) ret++;
+ if(tex->cropymin==0.0f) ret++;
+ if(tex->cropxmax==1.0f) ret++;
+ if(tex->cropymax==1.0f) ret++;
+ if(ret==4) return;
+
+ rct.xmin= PR_XMIN+2+tex->cropxmin*(PR_XMAX-PR_XMIN-4);
+ rct.xmax= PR_XMIN+2+tex->cropxmax*(PR_XMAX-PR_XMIN-4);
+ rct.ymin= PR_YMIN+2+tex->cropymin*(PR_YMAX-PR_YMIN-4);
+ rct.ymax= PR_YMIN+2+tex->cropymax*(PR_YMAX-PR_YMIN-4);
+
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
+ glColor3ub(0, 0, 0);
+ glRecti(rct.xmin+1, rct.ymin-1, rct.xmax+1, rct.ymax-1);
+
+ glColor3ub(255, 255, 255);
+ glRecti(rct.xmin, rct.ymin, rct.xmax, rct.ymax);
+
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ }
+
+}
+
+/* temporal abuse; if id_code is -1 it only does texture.... solve! */
+void BIF_preview_changed(short id_code)
+{
+#if 0
+ ScrArea *sa;
+
+ for(sa= G.curscreen->areabase.first; sa; sa= sa->next) {
+ if(sa->spacetype==SPACE_BUTS) {
+ SpaceButs *sbuts= sa->spacedata.first;
+ if(sbuts->mainb==CONTEXT_SHADING) {
+ int tab= sbuts->tab[CONTEXT_SHADING];
+ if(tab==TAB_SHADING_MAT && (id_code==ID_MA || id_code==ID_TE)) {
+ if (sbuts->ri) sbuts->ri->curtile= 0;
+ addafterqueue(sa->win, RENDERPREVIEW, 1);
+ }
+ else if(tab==TAB_SHADING_TEX && (id_code==ID_TE || id_code==-1)) {
+ if (sbuts->ri) sbuts->ri->curtile= 0;
+ addafterqueue(sa->win, RENDERPREVIEW, 1);
+ }
+ else if(tab==TAB_SHADING_LAMP && (id_code==ID_LA || id_code==ID_TE)) {
+ if (sbuts->ri) sbuts->ri->curtile= 0;
+ addafterqueue(sa->win, RENDERPREVIEW, 1);
+ }
+ else if(tab==TAB_SHADING_WORLD && (id_code==ID_WO || id_code==ID_TE)) {
+ if (sbuts->ri) sbuts->ri->curtile= 0;
+ addafterqueue(sa->win, RENDERPREVIEW, 1);
+ }
+ }
+ else if (sbuts->ri)
+ sbuts->ri->curtile= 0; /* ensure changes always result in re-render when context is restored */
+ }
+ else if(sa->spacetype==SPACE_NODE) {
+ SpaceNode *snode= sa->spacedata.first;
+ if(snode->treetype==NTREE_SHADER && (id_code==ID_MA || id_code==ID_TE)) {
+ snode_tag_dirty(snode);
+ }
+ }
+ else if(sa->spacetype==SPACE_VIEW3D) {
+ View3D *vd= sa->spacedata.first;
+ /* if is has a renderinfo, we consider that reason for signalling */
+ if (vd->ri) {
+ vd->ri->curtile= 0;
+ addafterqueue(sa->win, RENDERPREVIEW, 1);
+ }
+ }
+ }
+
+ if(ELEM4(id_code, ID_MA, ID_TE, ID_LA, ID_WO)) {
+ Object *ob;
+ Material *ma;
+
+ if(id_code == ID_WO) {
+ for(ma=G.main->mat.first; ma; ma=ma->id.next) {
+ if(ma->gpumaterial.first) {
+ GPU_material_free(ma);
+ }
+ }
+ }
+ else if(id_code == ID_LA) {
+ for(ob=G.main->object.first; ob; ob=ob->id.next) {
+ if(ob->gpulamp.first) {
+ GPU_lamp_free(ob);
+ }
+ }
+ } else if(OBACT) {
+ Object *ob = OBACT;
+
+ ma= give_current_material(ob, ob->actcol);
+ if(ma && ma->gpumaterial.first) {
+ GPU_material_free(ma);
+ }
+ }
+ }
+#endif
+}
+
+/* *************************** Preview for buttons *********************** */
+
+static Main *pr_main= NULL;
+
+void BIF_preview_init_dbase(void)
+{
+ BlendFileData *bfd;
+ extern int datatoc_preview_blend_size;
+ extern char datatoc_preview_blend[];
+
+ G.fileflags |= G_FILE_NO_UI;
+ bfd= BLO_read_from_memory(datatoc_preview_blend, datatoc_preview_blend_size, NULL);
+ if (bfd) {
+ pr_main= bfd->main;
+
+ MEM_freeN(bfd);
+ }
+ G.fileflags &= ~G_FILE_NO_UI;
+}
+
+void BIF_preview_free_dbase(void)
+{
+ if(pr_main)
+ free_main(pr_main);
+}
+
+static Object *find_object(ListBase *lb, const char *name)
+{
+ Object *ob;
+ for(ob= lb->first; ob; ob= ob->id.next)
+ if(strcmp(ob->id.name+2, name)==0)
+ break;
+ return ob;
+}
+
+/* call this with an ID pointer to initialize preview scene */
+/* call this with ID NULL to restore assigned ID pointers in preview scene */
+static Scene *preview_prepare_scene(Scene *scene, RenderInfo *ri, int id_type, ID *id, int pr_method)
+{
+ Scene *sce;
+ Base *base;
+
+ if(pr_main==NULL) return NULL;
+
+ sce= pr_main->scene.first;
+ if(sce) {
+ /* this flag tells render to not execute depsgraph or ipos etc */
+ sce->r.scemode |= R_PREVIEWBUTS;
+ /* set world always back, is used now */
+ sce->world= pr_main->world.first;
+ /* now: exposure copy */
+ if(scene->world) {
+ sce->world->exp= scene->world->exp;
+ sce->world->range= scene->world->range;
+ }
+
+ sce->r.cfra= scene->r.cfra;
+
+ if(id_type==ID_MA) {
+ Material *mat= (Material *)id;
+
+ if(id) {
+ init_render_material(mat, 0, NULL); /* call that retrieves mode_l */
+ end_render_material(mat);
+
+ /* turn on raytracing if needed */
+ if(mat->mode_l & (MA_RAYTRANSP|MA_RAYMIRROR))
+ sce->r.mode |= R_RAYTRACE;
+ if(mat->sss_flag & MA_DIFF_SSS)
+ sce->r.mode |= R_SSS;
+
+ /* turn off fake shadows if needed */
+ /* this only works in a specific case where the preview.blend contains
+ * an object starting with 'c' which has a material linked to it (not the obdata)
+ * and that material has a fake shadow texture in the active texture slot */
+ for(base= sce->base.first; base; base= base->next) {
+ if(base->object->id.name[2]=='c') {
+ Material *shadmat= give_current_material(base->object, base->object->actcol);
+ if(shadmat) {
+ if (mat->mode & MA_SHADBUF) shadmat->septex = 0;
+ else shadmat->septex |= 1;
+ }
+ }
+ }
+
+
+ if(pr_method==PR_ICON_RENDER) {
+ if (mat->mode & MA_HALO) {
+ sce->lay= 1<<MA_FLAT;
+ }
+ else {
+ sce->lay= 1<<MA_SPHERE_A;
+ }
+ }
+ else {
+ sce->lay= 1<<mat->pr_type;
+ if(mat->nodetree)
+ ntreeInitPreview(mat->nodetree, ri->pr_rectx, ri->pr_recty);
+ }
+ }
+ else {
+ sce->r.mode &= ~(R_OSA|R_RAYTRACE|R_SSS);
+ }
+
+ for(base= sce->base.first; base; base= base->next) {
+ if(base->object->id.name[2]=='p') {
+ if(ELEM4(base->object->type, OB_MESH, OB_CURVE, OB_SURF, OB_MBALL))
+ assign_material(base->object, mat, base->object->actcol);
+ }
+ }
+ }
+ else if(id_type==ID_TE) {
+ Tex *tex= (Tex *)id;
+
+ sce->lay= 1<<MA_TEXTURE;
+
+ for(base= sce->base.first; base; base= base->next) {
+ if(base->object->id.name[2]=='t') {
+ Material *mat= give_current_material(base->object, base->object->actcol);
+ if(mat && mat->mtex[0]) {
+ mat->mtex[0]->tex= tex;
+ /* show alpha in this case */
+ if(tex==NULL || (tex->flag & TEX_PRV_ALPHA)) {
+ mat->mtex[0]->mapto |= MAP_ALPHA;
+ mat->alpha= 0.0f;
+ }
+ else {
+ mat->mtex[0]->mapto &= ~MAP_ALPHA;
+ mat->alpha= 1.0f;
+ }
+ }
+ }
+ }
+ }
+ else if(id_type==ID_LA) {
+ Lamp *la= (Lamp *)id;
+
+ if(la && la->type==LA_SUN && (la->sun_effect_type & LA_SUN_EFFECT_SKY)) {
+ sce->lay= 1<<MA_ATMOS;
+ sce->world= scene->world;
+ sce->camera= (Object *)find_object(&pr_main->object, "CameraAtmo");
+ }
+ else {
+ sce->lay= 1<<MA_LAMP;
+ sce->world= NULL;
+ sce->camera= (Object *)find_object(&pr_main->object, "Camera");
+ }
+ sce->r.mode &= ~R_SHADOW;
+
+ for(base= sce->base.first; base; base= base->next) {
+ if(base->object->id.name[2]=='p') {
+ if(base->object->type==OB_LAMP)
+ base->object->data= la;
+ }
+ }
+ }
+ else if(id_type==ID_WO) {
+ sce->lay= 1<<MA_SKY;
+ sce->world= (World *)id;
+ }
+
+ return sce;
+ }
+
+ return NULL;
+}
+
+static void previewrender_progress(RenderResult *rr, volatile rcti *renrect)
+{
+ SpaceButs *sbuts= NULL; // XXX
+ RenderLayer *rl;
+ RenderInfo *ri= sbuts->ri;
+ float ofsx, ofsy;
+
+ if(renrect) return;
+
+ rl= rr->layers.first;
+
+ ofsx= ri->disprect.xmin + rr->tilerect.xmin;
+ ofsy= ri->disprect.ymin + rr->tilerect.ymin;
+
+ glDrawBuffer(GL_FRONT);
+ glaDrawPixelsSafe_to32(ofsx, ofsy, rr->rectx, rr->recty, rr->rectx, rl->rectf);
+ bglFlush();
+ glDrawBuffer(GL_BACK);
+}
+
+
+/* called by interface_icons.c, or by BIF_previewrender_buts or by nodes... */
+void BIF_previewrender(Scene *scene, struct ID *id, struct RenderInfo *ri, struct ScrArea *area, int pr_method)
+{
+ Render *re;
+ RenderStats *rstats;
+ Scene *sce;
+ SpaceButs *sbuts= NULL;
+ int oldx= ri->pr_rectx, oldy= ri->pr_recty;
+ char name [32];
+
+ if(ri->tottile && ri->curtile>=ri->tottile) return;
+
+ /* check for return with a new event */
+ if(pr_method!=PR_ICON_RENDER && qtest()) {
+// if(area)
+// addafterqueue(area->win, RENDERPREVIEW, 1);
+ return;
+ }
+
+ /* get the stuff from the builtin preview dbase */
+ sce= preview_prepare_scene(scene, ri, GS(id->name), id, pr_method);
+ if(sce==NULL) return;
+
+ /* set drawing conditions OK */
+ if(area) {
+ sbuts= area->spacedata.first; /* needed for flag */
+
+ set_previewrect(area, ri); // uses UImat
+
+ /* because preview render size can differs */
+ if(ri->rect && (oldx!=ri->pr_rectx || oldy!=ri->pr_recty)) {
+ MEM_freeN(ri->rect);
+ ri->rect= NULL;
+ ri->curtile= 0;
+ }
+ }
+
+// XXX sprintf(name, "ButsPreview %d", area?area->win:0);
+ re= RE_GetRender(name);
+
+ /* full refreshed render from first tile */
+ if(re==NULL || ri->curtile==0) {
+
+ re= RE_NewRender(name);
+
+ /* handle cases */
+ if(pr_method==PR_DRAW_RENDER) {
+ RE_display_draw_cb(re, previewrender_progress);
+ RE_test_break_cb(re, qtest);
+ sce->r.scemode |= R_NODE_PREVIEW;
+ if(sbuts->flag & SB_PRV_OSA)
+ sce->r.mode |= R_OSA;
+ sce->r.scemode &= ~R_NO_IMAGE_LOAD;
+ }
+ else if(pr_method==PR_DO_RENDER) {
+ RE_test_break_cb(re, qtest);
+ sce->r.scemode |= R_NODE_PREVIEW;
+ sce->r.scemode &= ~R_NO_IMAGE_LOAD;
+ }
+ else { /* PR_ICON_RENDER */
+ sce->r.scemode &= ~R_NODE_PREVIEW;
+ sce->r.scemode |= R_NO_IMAGE_LOAD;
+ }
+
+ /* allocates render result */
+ RE_InitState(re, NULL, &sce->r, ri->pr_rectx, ri->pr_recty, NULL);
+
+ /* enforce preview image clear */
+ if(GS(id->name)==ID_MA) {
+ Material *ma= (Material *)id;
+ ntreeClearPreview(ma->nodetree);
+ }
+ }
+ /* entire cycle for render engine */
+ RE_SetCamera(re, sce->camera);
+ RE_Database_FromScene(re, sce, 1);
+ RE_TileProcessor(re, ri->curtile, 0); // actual render engine
+ RE_Database_Free(re);
+
+ /* handle results */
+ if(pr_method==PR_ICON_RENDER) {
+ if(ri->rect==NULL)
+ ri->rect= MEM_mallocN(sizeof(int)*ri->pr_rectx*ri->pr_recty, "BIF_previewrender");
+ RE_ResultGet32(re, ri->rect);
+ }
+ else {
+ rstats= RE_GetStats(re);
+
+ if(rstats->partsdone!=ri->curtile) {
+ if(ri->rect==NULL)
+ ri->rect= MEM_mallocN(sizeof(int)*ri->pr_rectx*ri->pr_recty, "BIF_previewrender");
+ RE_ResultGet32(re, ri->rect);
+ }
+
+ if(rstats->totpart==rstats->partsdone && rstats->partsdone) {
+ // allqueues
+ }
+ else {
+// if(pr_method==PR_DRAW_RENDER && qtest())
+// addafterqueue(area->win, RENDERPREVIEW, 1);
+ }
+
+ ri->curtile= rstats->partsdone;
+ ri->tottile= rstats->totpart;
+ }
+
+ /* unassign the pointers, reset vars */
+ preview_prepare_scene(scene, ri, GS(id->name), NULL, 0);
+
+}
+
+
+/* afterqueue call */
+void BIF_previewrender_buts(Scene *scene, SpaceButs *sbuts)
+{
+// ScrArea *sa= NULL; // XXX
+ ARegion *ar= NULL; // XXX
+ uiBlock *block;
+ struct ID* id = 0;
+// struct ID* idfrom = 0;
+ struct ID* idshow = 0;
+ Object *ob;
+
+ if (!sbuts->ri) return;
+
+
+// block= uiFindOpenPanelBlockName(&sa->uiblocks, "Preview");
+ if(block==NULL) return;
+
+ ob= ((scene->basact)? (scene->basact)->object: 0);
+
+ /* we cant trust this global lockpoin.. for example with headerless window */
+// buttons_active_id(&id, &idfrom);
+ sbuts->lockpoin= id;
+
+ if(sbuts->mainb==CONTEXT_SHADING) {
+ int tab= sbuts->tab[CONTEXT_SHADING];
+
+ if(tab==TAB_SHADING_MAT)
+ idshow = sbuts->lockpoin;
+ else if(tab==TAB_SHADING_TEX)
+ idshow = sbuts->lockpoin;
+ else if(tab==TAB_SHADING_LAMP) {
+ if(ob && ob->type==OB_LAMP) idshow= ob->data;
+ }
+ else if(tab==TAB_SHADING_WORLD)
+ idshow = sbuts->lockpoin;
+ }
+ else if(sbuts->mainb==CONTEXT_OBJECT) {
+ if(ob && ob->type==OB_LAMP) idshow = ob->data;
+ }
+
+ if (idshow) {
+ BKE_icon_changed(BKE_icon_getid(idshow));
+// uiPanelPush(block);
+// BIF_previewrender(scene, idshow, sbuts->ri, sbuts->area, PR_DRAW_RENDER);
+// uiPanelPop(block);
+ end_previewrect(ar);
+ }
+ else {
+ /* no active block to draw. But we do draw black if possible */
+ if(sbuts->ri->rect) {
+ memset(sbuts->ri->rect, 0, sizeof(int)*sbuts->ri->pr_rectx*sbuts->ri->pr_recty);
+ sbuts->ri->tottile= 10000;
+// addqueue(sa->win, REDRAW, 1);
+ }
+ return;
+ }
+}
+
+
+/* is panel callback, supposed to be called with correct panel offset matrix */
+void BIF_previewdraw(ScrArea *sa, uiBlock *block)
+{
+ ARegion *ar= NULL; // XXX
+ SpaceButs *sbuts= sa->spacedata.first;
+ short id_code= 0;
+
+ if(sbuts->lockpoin) {
+ ID *id= sbuts->lockpoin;
+ id_code= GS(id->name);
+ }
+
+ if (!sbuts->ri) {
+ sbuts->ri= MEM_callocN(sizeof(RenderInfo), "butsrenderinfo");
+ sbuts->ri->tottile = 10000;
+ }
+
+ if (sbuts->ri->rect==NULL) BIF_preview_changed(id_code);
+ else {
+ RenderInfo *ri= sbuts->ri;
+ int oldx= ri->pr_rectx, oldy= ri->pr_recty;
+
+ /* we now do scalable previews! */
+ set_previewrect(sa, ri);
+ if( ABS(oldx-ri->pr_rectx)<2 && ABS(oldy-ri->pr_recty)<2 ) {
+ /* restore old values for drawing! */
+ ri->pr_rectx= oldx;
+ ri->pr_recty= oldy;
+ glaDrawPixelsSafe(ri->disprect.xmin, ri->disprect.ymin, ri->pr_rectx, ri->pr_recty, ri->pr_rectx, GL_RGBA, GL_UNSIGNED_BYTE, ri->rect);
+ }
+ else {
+ MEM_freeN(ri->rect);
+ ri->rect= NULL;
+ sbuts->ri->curtile= 0;
+ }
+ end_previewrect(ar);
+ }
+ if(sbuts->ri->curtile==0) BIF_preview_changed(id_code);
+
+}
+
+/* *************************** Preview for 3d window *********************** */
+static void view3d_previewrender_stats(RenderStats *rs)
+{
+// if(rs->convertdone)
+// printf("rendered %d %.3f\n", rs->partsdone, rs->lastframetime);
+}
+
+static void view3d_previewrender_progress(RenderResult *rr, volatile rcti *renrect)
+{
+// ScrArea *sa= NULL; // XXX
+// View3D *v3d= NULL; // XXX
+ RenderLayer *rl;
+ int ofsx, ofsy;
+
+ if(renrect) return;
+
+ rl= rr->layers.first;
+
+ /* this case is when we render envmaps... */
+// if(rr->rectx > v3d->ri->pr_rectx || rr->recty > v3d->ri->pr_recty)
+// return;
+
+// ofsx= v3d->ri->disprect.xmin + rr->tilerect.xmin;
+// ofsy= v3d->ri->disprect.ymin + rr->tilerect.ymin;
+
+ glDrawBuffer(GL_FRONT);
+// glaDefine2DArea(&sa->winrct);
+ glaDrawPixelsSafe_to32(ofsx, ofsy, rr->rectx, rr->recty, rr->rectx, rl->rectf);
+ bglFlush();
+ glDrawBuffer(GL_BACK);
+
+}
+
+void BIF_view3d_previewrender_signal(ScrArea *sa, short signal)
+{
+#if 0
+ View3D *v3d= sa->spacedata.first;
+
+ /* this can be called from other window... solve! */
+ if(sa->spacetype!=SPACE_VIEW3D)
+ return; // XXX
+
+ if(v3d && v3d->ri) {
+ RenderInfo *ri= v3d->ri;
+ ri->status &= ~signal;
+ ri->curtile= 0;
+ //printf("preview signal %d\n", signal);
+ if(ri->re && (signal & PR_DBASE))
+ RE_Database_Free(ri->re);
+
+// addafterqueue(sa->win, RENDERPREVIEW, 1);
+ }
+#endif
+}
+
+void BIF_view3d_previewrender_free(View3D *v3d)
+{
+#if 0
+ if(v3d->ri) {
+ RenderInfo *ri= v3d->ri;
+ if(ri->re) {
+// printf("free render\n");
+ RE_Database_Free(ri->re);
+ RE_FreeRender(ri->re);
+ ri->re= NULL;
+ }
+ if (v3d->ri->rect) MEM_freeN(v3d->ri->rect);
+ MEM_freeN(v3d->ri);
+ v3d->ri= NULL;
+ }
+#endif
+}
+
+/* returns 1 if OK, do not call while in panel space! */
+static int view3d_previewrender_get_rects(ScrArea *sa, rctf *viewplane, RenderInfo *ri, float *clipsta, float *clipend, int *ortho, float *pixsize)
+{
+ View3D *v3d= NULL; // XXX
+ RegionView3D *rv3d= NULL; // XXX
+ int rectx, recty;
+// uiBlock *block;
+
+// block= uiFindOpenPanelBlockName(&sa->uiblocks, "Preview");
+// if(block==NULL) return 0;
+
+ /* calculate preview rect size */
+// BLI_init_rctf(viewplane, 15.0f, (block->maxx - block->minx)-15.0f, 15.0f, (block->maxy - block->miny)-15.0f);
+// uiPanelPush(block);
+// ui_graphics_to_window_rct(sa->win, viewplane, &ri->disprect);
+// uiPanelPop(block);
+
+ /* correction for gla draw */
+// BLI_translate_rcti(&ri->disprect, -sa->winrct.xmin, -sa->winrct.ymin);
+
+ *ortho= get_view3d_viewplane(v3d, rv3d, sa->winx, sa->winy, viewplane, clipsta, clipend, pixsize);
+
+ rectx= ri->disprect.xmax - ri->disprect.xmin;
+ recty= ri->disprect.ymax - ri->disprect.ymin;
+
+ if(rectx<4 || recty<4) return 0;
+
+ if(ri->rect && (rectx!=ri->pr_rectx || recty!=ri->pr_recty)) {
+ MEM_freeN(ri->rect);
+ ri->rect= NULL;
+ ri->curtile= 0;
+ printf("changed size\n");
+ }
+ ri->pr_rectx= rectx;
+ ri->pr_recty= recty;
+
+ return 1;
+}
+
+/* called before a panel gets moved/scaled, makes sure we can see through */
+void BIF_view3d_previewrender_clear(ScrArea *sa)
+{
+#if 0
+ View3D *v3d= sa->spacedata.first;
+
+ if(v3d->ri) {
+ RenderInfo *ri= v3d->ri;
+ ri->curtile= 0;
+ if(ri->rect)
+ MEM_freeN(ri->rect);
+ ri->rect= NULL;
+ }
+#endif
+}
+
+/* afterqueue call */
+void BIF_view3d_previewrender(Scene *scene, ScrArea *sa)
+{
+ bContext *C= NULL;
+ View3D *v3d= sa->spacedata.first;
+ RegionView3D *rv3d= NULL; // XXX
+ Render *re;
+ RenderInfo *ri; /* preview struct! */
+ RenderStats *rstats;
+ RenderData rdata;
+ rctf viewplane;
+ float clipsta, clipend, pixsize;
+ int orth;
+
+ /* first get the render info right */
+// if (!v3d->ri) {
+// ri= v3d->ri= MEM_callocN(sizeof(RenderInfo), "butsrenderinfo");
+// ri->tottile= 10000;
+// }
+// ri= v3d->ri;
+
+ if(0==view3d_previewrender_get_rects(sa, &viewplane, ri, &clipsta, &clipend, &orth, &pixsize))
+ return;
+
+ /* render is finished, so return */
+ if(ri->tottile && ri->curtile>=ri->tottile) return;
+
+ /* or return with a new event */
+ if(qtest()) {
+// addafterqueue(sa->win, RENDERPREVIEW, 1);
+ return;
+ }
+ //printf("Enter previewrender\n");
+ /* ok, are we rendering all over? */
+ if(ri->re==NULL) {
+ char name[32];
+
+ ri->status= 0;
+
+ sprintf(name, "View3dPreview %p", sa);
+ re= ri->re= RE_NewRender(name);
+ RE_display_draw_cb(re, view3d_previewrender_progress);
+ RE_stats_draw_cb(re, view3d_previewrender_stats);
+ RE_test_break_cb(re, qtest);
+
+ /* no osa, blur, seq, layers, etc for preview render */
+ rdata= scene->r;
+ rdata.mode &= ~(R_OSA|R_MBLUR);
+ rdata.scemode &= ~(R_DOSEQ|R_DOCOMP|R_FREE_IMAGE);
+ rdata.layers.first= rdata.layers.last= NULL;
+ rdata.renderer= R_INTERN;
+
+ RE_InitState(re, NULL, &rdata, sa->winx, sa->winy, &ri->disprect);
+
+ if(orth)
+ RE_SetOrtho(re, &viewplane, clipsta, clipend);
+ else
+ RE_SetWindow(re, &viewplane, clipsta, clipend);
+ RE_SetPixelSize(re, pixsize);
+
+ /* until here are no escapes */
+ ri->status |= PR_DISPRECT;
+ ri->curtile= 0;
+ //printf("new render\n");
+ }
+
+ re= ri->re;
+
+ PIL_sleep_ms(100); /* wait 0.1 second if theres really no event... */
+ if(qtest()==0) {
+
+ /* check status */
+ if((ri->status & PR_DISPRECT)==0) {
+ RE_SetDispRect(ri->re, &ri->disprect);
+ if(orth)
+ RE_SetOrtho(ri->re, &viewplane, clipsta, clipend);
+ else
+ RE_SetWindow(ri->re, &viewplane, clipsta, clipend);
+ RE_SetPixelSize(re, pixsize);
+ ri->status |= PR_DISPRECT;
+ ri->curtile= 0;
+ //printf("disprect update\n");
+ }
+ if((ri->status & PR_DBASE)==0) {
+ unsigned int lay= scene->lay;
+
+ RE_SetView(re, rv3d->viewmat);
+
+ /* allow localview render for objects with lights in normal layers */
+ if(v3d->lay & 0xFF000000)
+ scene->lay |= v3d->lay;
+ else scene->lay= v3d->lay;
+
+ RE_Database_FromScene(re, scene, 0); // 0= dont use camera view
+ scene->lay= lay;
+
+ rstats= RE_GetStats(re);
+ if(rstats->convertdone)
+ ri->status |= PR_DBASE|PR_PROJECTED|PR_ROTATED;
+ ri->curtile= 0;
+
+ /* database can have created render-resol data... */
+ if(rstats->convertdone)
+ ED_anim_dag_flush_update(C); // <--- only current scene XXX
+
+ //printf("dbase update\n");
+ }
+ if((ri->status & PR_PROJECTED)==0) {
+ if(ri->status & PR_DBASE) {
+ if(orth)
+ RE_SetOrtho(ri->re, &viewplane, clipsta, clipend);
+ else
+ RE_SetWindow(ri->re, &viewplane, clipsta, clipend);
+ RE_DataBase_ApplyWindow(re);
+ ri->status |= PR_PROJECTED;
+ }
+ ri->curtile= 0;
+ //printf("project update\n");
+ }
+
+ /* OK, can we enter render code? */
+ if(ri->status==(PR_DISPRECT|PR_DBASE|PR_PROJECTED|PR_ROTATED)) {
+ //printf("curtile %d tottile %d\n", ri->curtile, ri->tottile);
+ RE_TileProcessor(ri->re, ri->curtile, 0);
+
+ if(ri->rect==NULL)
+ ri->rect= MEM_mallocN(sizeof(int)*ri->pr_rectx*ri->pr_recty, "preview view3d rect");
+
+ RE_ResultGet32(ri->re, ri->rect);
+ }
+
+ rstats= RE_GetStats(ri->re);
+// if(rstats->totpart==rstats->partsdone && rstats->partsdone)
+// addqueue(sa->win, REDRAW, 1);
+// else
+// addafterqueue(sa->win, RENDERPREVIEW, 1);
+
+ ri->curtile= rstats->partsdone;
+ ri->tottile= rstats->totpart;
+ }
+ else {
+// addafterqueue(sa->win, RENDERPREVIEW, 1);
+ }
+
+ //printf("\n");
+}
+
+/* in panel space! */
+static void view3d_previewdraw_rect(ScrArea *sa, uiBlock *block, RenderInfo *ri)
+{
+// rctf dispf;
+
+ if(ri->rect==NULL)
+ return;
+
+// BLI_init_rctf(&dispf, 15.0f, (block->maxx - block->minx)-15.0f, 15.0f, (block->maxy - block->miny)-15.0f);
+// ui_graphics_to_window_rct(sa->win, &dispf, &ri->disprect);
+
+ /* correction for gla draw */
+// BLI_translate_rcti(&ri->disprect, -sa->winrct.xmin, -sa->winrct.ymin);
+
+ /* when panel scale changed, free rect */
+ if(ri->disprect.xmax-ri->disprect.xmin != ri->pr_rectx ||
+ ri->disprect.ymax-ri->disprect.ymin != ri->pr_recty) {
+ MEM_freeN(ri->rect);
+ ri->rect= NULL;
+ }
+ else {
+// glaDefine2DArea(&sa->winrct);
+ glaDrawPixelsSafe(ri->disprect.xmin, ri->disprect.ymin, ri->pr_rectx, ri->pr_recty, ri->pr_rectx, GL_RGBA, GL_UNSIGNED_BYTE, ri->rect);
+ }
+}
+
+/* is panel callback, supposed to be called with correct panel offset matrix */
+void BIF_view3d_previewdraw(struct ScrArea *sa, struct uiBlock *block)
+{
+ RegionView3D *rv3d= NULL;
+
+// if (v3d->ri==NULL || v3d->ri->rect==NULL)
+// addafterqueue(sa->win, RENDERPREVIEW, 1);
+// else {
+ view3d_previewdraw_rect(sa, block, rv3d->ri);
+// if(v3d->ri->curtile==0)
+// addafterqueue(sa->win, RENDERPREVIEW, 1);
+// }
+}
+
diff --git a/source/blender/editors/preview/previewrender_intern.h b/source/blender/editors/preview/previewrender_intern.h
new file mode 100644
index 00000000000..7d42727914b
--- /dev/null
+++ b/source/blender/editors/preview/previewrender_intern.h
@@ -0,0 +1,69 @@
+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2008 Blender Foundation.
+ * All rights reserved.
+ *
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef PREVIEWRENDER_INTERN_H
+#define PREVIEWRENDER_INTERN_H
+
+/* internal exports only */
+
+
+typedef void (*VectorDrawFunc)(int x, int y, int w, int h, float alpha);
+
+/* stores rendered preview - is also used for icons */
+typedef struct RenderInfo {
+ int pr_rectx;
+ int pr_recty;
+ short curtile, tottile, status;
+ rcti disprect; /* storage for view3d preview rect */
+ unsigned int* rect;
+ struct Render *re; /* persistant render */
+} RenderInfo;
+
+/* ri->status */
+#define PR_DBASE 1
+#define PR_DISPRECT 2
+#define PR_PROJECTED 4
+#define PR_ROTATED 8
+
+/* Render the preview
+
+pr_method:
+- PR_DRAW_RENDER: preview is rendered and drawn, as indicated by called context (buttons panel)
+- PR_ICON_RENDER: the preview is not drawn and the function is not dynamic,
+ so no events are processed. Hopefully fast enough for at least 32x32
+- PR_DO_RENDER: preview is rendered, not drawn, but events are processed for afterqueue,
+ in use for node editor now.
+ */
+
+#define PR_DRAW_RENDER 0
+#define PR_ICON_RENDER 1
+#define PR_DO_RENDER 2
+
+
+#endif /* PREVIEWRENDER_INTERN_H */
+