diff options
author | Matt Ebb <matt@mke3.net> | 2010-03-11 10:43:49 +0300 |
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committer | Matt Ebb <matt@mke3.net> | 2010-03-11 10:43:49 +0300 |
commit | 69a7060678e96b53548a14f22a83510f4d9edcd0 (patch) | |
tree | fb71d769da6be215a184099a7e059f431066982c /source/blender/editors/render/render_intern.h | |
parent | 5ec57e80b059be1989bcf4df3ab9f235669f34cc (diff) |
Restored Environment maps
* Fixed up RNA and UI
* Brought back 'Save' and 'Clear' operators (in the little triangle menu in
environment map properties)
* While I was at it, noticed that environment maps were only using 8bit
colour, changed it to use full 32bit float instead for proper HDR colour etc,
so environment map reflections have the correct colour range
--> http://mke3.net/blender/devel/2.5/env_hdr.jpg
This fixes [#20904] Environment Map does not render; also missing panel
Diffstat (limited to 'source/blender/editors/render/render_intern.h')
-rw-r--r-- | source/blender/editors/render/render_intern.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/render/render_intern.h b/source/blender/editors/render/render_intern.h index cb1f143d826..ecb12f156ec 100644 --- a/source/blender/editors/render/render_intern.h +++ b/source/blender/editors/render/render_intern.h @@ -55,6 +55,9 @@ void SCENE_OT_render_layer_add(struct wmOperatorType *ot); void SCENE_OT_render_layer_remove(struct wmOperatorType *ot); void TEXTURE_OT_slot_move(struct wmOperatorType *ot); +void TEXTURE_OT_envmap_save(struct wmOperatorType *ot); +void TEXTURE_OT_envmap_clear(struct wmOperatorType *ot); +void TEXTURE_OT_envmap_clear_all(struct wmOperatorType *ot); /* render_internal.c */ void RENDER_OT_view_show(struct wmOperatorType *ot); |