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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-09-29 23:12:12 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-09-29 23:12:12 +0400
commit15d07720e515a2e9caada6ee9900c388c5e06490 (patch)
tree8154e70a86e3b9b0cf42a581db95f0a7d4029238 /source/blender/editors/render/render_intern.h
parent7f5dc4644f72ffb56d23db79cc3208dbca2d5eab (diff)
Sorry, three commits in one, became difficult to untangle..
Editors Modules * render/ module added in editors, moved the preview render code there and also shading related operators. * physics/ module made more consistent with other modules. renaming files, making a single physics_ops.c for operators and keymaps. Also move all particle related operators here now. * space_buttons/ now should have only operators relevant to the buttons specificially. Updates & Notifiers * Material/Texture/World/Lamp can now be passed to DAG_id_flush_update, which will go back to a callback in editors. Eventually these should be in the depsgraph itself, but for now this gives a unified call for doing updates. * GLSL materials are now refreshed on changes. There's still various cases missing, * Preview icons now hook into this system, solving various update cases that were missed before. * Also fixes issue in my last commit, where some preview would not render, problem is avoided in the new system. Icon Rendering * On systems with support for non-power of two textures, an OpenGL texture is now used instead of glDrawPixels. This avoids problems with icons get clipped on region borders. On my Linux desktop, this gives an 1.1x speedup, and on my Mac laptop a 2.3x speedup overall in redrawing the full window, with the default setup. The glDrawPixels implementation on Mac seems to have a lot of overhread. * Preview icons are now drawn using proper premul alpha, and never faded so you can see them clearly. * Also tried to fix issue with texture node preview rendering, globals can't be used with threads reliably.
Diffstat (limited to 'source/blender/editors/render/render_intern.h')
-rw-r--r--source/blender/editors/render/render_intern.h49
1 files changed, 49 insertions, 0 deletions
diff --git a/source/blender/editors/render/render_intern.h b/source/blender/editors/render/render_intern.h
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+++ b/source/blender/editors/render/render_intern.h
@@ -0,0 +1,49 @@
+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2008 Blender Foundation.
+ * All rights reserved.
+ *
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef RENDER_INTERN_H
+#define RENDER_INTERN_H
+
+struct wmOperatorType;
+
+/* render_shading.c */
+void OBJECT_OT_material_slot_add(struct wmOperatorType *ot);
+void OBJECT_OT_material_slot_remove(struct wmOperatorType *ot);
+void OBJECT_OT_material_slot_assign(struct wmOperatorType *ot);
+void OBJECT_OT_material_slot_select(struct wmOperatorType *ot);
+void OBJECT_OT_material_slot_deselect(struct wmOperatorType *ot);
+
+void MATERIAL_OT_new(struct wmOperatorType *ot);
+void TEXTURE_OT_new(struct wmOperatorType *ot);
+void WORLD_OT_new(struct wmOperatorType *ot);
+
+void SCENE_OT_render_layer_add(struct wmOperatorType *ot);
+void SCENE_OT_render_layer_remove(struct wmOperatorType *ot);
+
+#endif /* RENDER_INTERN_H */
+