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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-07-09 02:26:10 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-07-09 02:26:10 +0400
commit751062fc5fea7a17e9a1656391c841a6489194b2 (patch)
treef6fa2bb72beab9a901fe89e12113b214cbdaf72d /source/blender/editors/render/render_intern.h
parent63042da52af05870ab9aacd234efeb75291bd74f (diff)
Fix #35979, #35937, #35739: undo crashes and missing updates with blender
internal viewport rendering. Lots of tweaks here, mainly: * Stop 3D viewport render and free database before undo. * Accumulate update flags rather than replace them each time it rerenders, to avoid previous updates getting lost. * Don't check against Render struct view parameters for changes, those are set in the job thread which might not run before the next update call.
Diffstat (limited to 'source/blender/editors/render/render_intern.h')
-rw-r--r--source/blender/editors/render/render_intern.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/render/render_intern.h b/source/blender/editors/render/render_intern.h
index edd61bfc5c3..eb09606e57e 100644
--- a/source/blender/editors/render/render_intern.h
+++ b/source/blender/editors/render/render_intern.h
@@ -83,7 +83,7 @@ void TEXTURE_OT_envmap_clear_all(struct wmOperatorType *ot);
/* render_internal.c */
void RENDER_OT_render(struct wmOperatorType *ot);
-void render_view3d(struct RenderEngine *engine, const struct bContext *C);
+void render_view3d_update(struct RenderEngine *engine, const struct bContext *C);
void render_view3d_draw(struct RenderEngine *engine, const struct bContext *C);
/* render_opengl.c uses this */