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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2010-06-26 02:45:42 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2010-06-26 02:45:42 +0400
commitee61785384b9fa351d57b0803ab1ab44c8498016 (patch)
tree205be39142a6cca2205b2cdd1eb05e56ad7904aa /source/blender/editors/render/render_intern.h
parent4d141cf80821fa0dc9533f24583fbf7e53eab5b4 (diff)
A step toward a new user-friendly GUI for manipulating line style parameters.
This commit is just meant to give the new GUI framework a concrete shape. There is no usefulness in newly introduced elements at the moment. Freestyle options in render layers now include a pull-down menu named Control Mode that allows you to choose either the Python Scripting or Parameter Editor mode. The Python Scripting mode is the conventional way of controlling Freestyle by directly using style modules written in Python. The Parameter Editor is a new control mode that is intended to be used by everyone without relying on Python programming. In the Parameter Editor mode, you can specify multiple line sets for each render layer. A line set defines feature edge selection criteria, as well as a line style for drawing the selected feature edges using specific line stylization parameters. Line style is a new datablock type, meaning that a line style can be shared by multiple line sets (possibly those in different render layers in different scenes). Much more additions are anticipated in subsequent commits to implement UI controls for specifying feature edge selection criteria and line stylization parameters.
Diffstat (limited to 'source/blender/editors/render/render_intern.h')
-rw-r--r--source/blender/editors/render/render_intern.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/source/blender/editors/render/render_intern.h b/source/blender/editors/render/render_intern.h
index 11c2ff6e6f4..2f0ce71a4e5 100644
--- a/source/blender/editors/render/render_intern.h
+++ b/source/blender/editors/render/render_intern.h
@@ -52,8 +52,11 @@ void SCENE_OT_render_layer_add(struct wmOperatorType *ot);
void SCENE_OT_render_layer_remove(struct wmOperatorType *ot);
void SCENE_OT_freestyle_module_add(struct wmOperatorType *ot);
void SCENE_OT_freestyle_module_remove(struct wmOperatorType *ot);
-void SCENE_OT_freestyle_module_move_up(struct wmOperatorType *ot);
-void SCENE_OT_freestyle_module_move_down(struct wmOperatorType *ot);
+void SCENE_OT_freestyle_module_move(struct wmOperatorType *ot);
+void SCENE_OT_freestyle_lineset_add(struct wmOperatorType *ot);
+void SCENE_OT_freestyle_lineset_remove(struct wmOperatorType *ot);
+void SCENE_OT_freestyle_lineset_move(struct wmOperatorType *ot);
+void SCENE_OT_freestyle_linestyle_new(struct wmOperatorType *ot);
void TEXTURE_OT_slot_copy(struct wmOperatorType *ot);