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authorBrecht Van Lommel <brecht@blender.org>2020-05-20 01:59:41 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-05-20 02:03:05 +0300
commit183ba284f213903f2208349fe1dd57c07c327ad9 (patch)
tree28690e868340794bd18b5a40d56ca24d7f304cfd /source/blender/editors/render/render_internal.c
parent120e9924c177c7a8fde06b9c5eca98e4e2a19180 (diff)
Cleanup: make guarded memory allocation always thread safe
Previously this would be enabled when threads were used, but threads are now basically always in use so there is no point. Further, this is only needed for guarded allocation with --debug-memory which is not performance critical.
Diffstat (limited to 'source/blender/editors/render/render_internal.c')
-rw-r--r--source/blender/editors/render/render_internal.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c
index 6d7ed73f221..46827940b57 100644
--- a/source/blender/editors/render/render_internal.c
+++ b/source/blender/editors/render/render_internal.c
@@ -349,7 +349,6 @@ static int screen_render_exec(bContext *C, wmOperator *op)
RE_SetReports(re, op->reports);
- BLI_threaded_malloc_begin();
if (is_animation) {
RE_RenderAnim(re,
mainp,
@@ -363,7 +362,6 @@ static int screen_render_exec(bContext *C, wmOperator *op)
else {
RE_RenderFrame(re, mainp, scene, single_layer, camera_override, scene->r.cfra, is_write_still);
}
- BLI_threaded_malloc_end();
RE_SetReports(re, NULL);