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author | Germano <germano.costa@ig.com.br> | 2018-03-15 19:36:16 +0300 |
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committer | Germano <germano.costa@ig.com.br> | 2018-03-15 19:36:16 +0300 |
commit | cca1e1b707c2d34244d3da87efcd78775c4eb048 (patch) | |
tree | b19b8f1d60e5d2387aa77e69125e010d9de1ec35 /source/blender/editors/render/render_internal.c | |
parent | 709ffd94eeca1f2f6f7e929128b5657665b2736c (diff) |
UV/Image Editor: Optimize UV Drawing
Use batchs to store the entire buffer of loops before drawing.
These batchs can be stored in the mesh draw cache later.
Diffstat (limited to 'source/blender/editors/render/render_internal.c')
0 files changed, 0 insertions, 0 deletions